The Calamity Coil by WobbleBlocks
You are stuck. Someone put you here. You do not remember why, but you must escape.
Semi-story based game. Find the notes to unravel the mystery and escape.
CONTROLS:
Keyboard:
LMB - Attack RMB - Block E - Read Note WASD - Movement Controller (recommended): RT - Attack LT - Block A - Read Note Left Stick - Movement
EDIT: A few comments have been about how long, or hard the game is. That is intentional, we wanted to highlight the 'Stuck' part of the prompt.
[Spoilers for the Ludum Dare Testing people that want context first]
A mystery man has trapped you in his hellish loop, where you need to fight your way out. Collect crystals from fallen enemies and break the loop at the end. if you fail to get enough crystals before you jump through the portal, you must repeat the loop until you can break free. Into another loop, a harder loop. you must prevail. Break the 7 loops and escape the nightmare.

| Youtube | https://wobbleblocks.itch.io/the-calamity-coil |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-calamity-coil |
Ratings
| Overall | 1467th | 2.929⭐ | 23🧑⚖️ |
| Fun | 1325th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 1577th | 2.386⭐ | 24🧑⚖️ |
| Theme | 1198th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 1272th | 2.977⭐ | 24🧑⚖️ |
| Audio | 1004th | 2.659⭐ | 24🧑⚖️ |
| Humor | 1203th | 1.925⭐ | 22🧑⚖️ |
| Mood | 1351th | 2.773⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
There was only a Windows build present, but I managed to run it on Linux without too much problem. But it might have created a bug or two:
- On the title screen, I didn't see my cursor, and thus wasn't able to hover any other button. But clicking still started the game
- Since the game is in fullscreen, I was not able to exit the game.
If some of the other issues I mention later actually do come from me using Linux, please tell me, I will adjust my rating accordingly.
There was a song on the title screen (btw: it seems to loop strangely), but unfortunately no song for the rest of the game. However the sound effects where pretty good and filled in the silence. The character models were also well done.
For the gameplay, the enemy AIs where decent (especially knowing how hard making good game AIs is), and the controls simple but worked well. The delay before attacking takes some time to get used to, but I liked it as you had to anticipate before attacking. It could have been smoother, but I am not as critical as the other testes. In the end, fighting the enemies was rather fun!
My only major issue is the length of the loop: It is way too big. I think I spent 15 minutes to finish two, and one of them didn't count as I didn't have enough crystals. When saw I had to actually do seven I gave up. ^^'
Any way, good entry, and good luck for you next games!
Good animations and decent first person combat. That is tricky to get right.
The loop was way too long, especially since the crystals rarely drop. Also if you die, having to run through miles of empty corridors was annoying. The enemies should really respawn when that happens. I stopped on the second loop.
I also ran the game in Linux. Worked fine though exiting was a problem. I preferred the mouse controls.
The shield took some time to get used to. I kept wanting it to be when the mouse button is held rather than a toggle.
as for loop length, making them long and tedious was part of the 'Stuck' part.
I wasn't abble to understand when and how to use correctly the shield.
With the controller, the left stick can only move is the 8 cardinals directions. It pretty wierd.
Finaly, it is empty. when you die, you have to slowly wall over empty rooms, it's painfull ^^'.
The art is very nice. Making a character and animations in a short time is very difficult to do. The environment is also very consistent and pretty good quality.
The sounds and voices are a nice touch and something you could easily get online.
Putting spatial UI on the shield was very nice and a welcome change. (Look up diegetic UI, it's really cool!)
The theme was strong and the text in the level was very nice.
The dynamic between the shield and the archers was simple yet engaging.
Overall very nice LD entry and I hope to see more from you in the future!
(Also clicking fast makes me do multiple attacks quickly. That is pretty fun to exploit.)
The game itself was pretty challenging to make, but we made it through our goals within reasonable time, and only missed out on 1 major inclusion. Which was a different enemy type.
The shield was a bit hard to use, would not always correctly respond to input