You Have One Job by LeReveur
…And this job is: push the buttons when they change (and only when they change!), in order to keep this ~~thing~~ valuable experiment subject alive. At least, enough time to retrieve some data on it, for your employer. Anyways, you have an unlimited amount of subjects to test, so it's not so bad if you let it die. Except for itself, obviously.

| Youtube | http://workshop.xenedon.com/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/you-have-one-job |
Ratings
| Overall | 2306th | 2.896⭐ | 26🧑⚖️ |
| Fun | 2397th | 2.52⭐ | 27🧑⚖️ |
| Innovation | 2511th | 2.14⭐ | 27🧑⚖️ |
| Theme | 1959th | 3.26⭐ | 27🧑⚖️ |
| Graphics | 2001th | 2.92⭐ | 27🧑⚖️ |
| Audio | 1419th | 2.717⭐ | 25🧑⚖️ |
| Humor | 1545th | 2.565⭐ | 25🧑⚖️ |
| Mood | 2106th | 2.783⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 25🗨️ |
There might not be a lot of interaction but the game is nice to look at and play around with for a short while. Good job ^^

@pilarius Oh my… :scream: I always use the cover image upload, but this time, I don't know why I used the post upload image link instead - I guess I was very tired on the submit night, and while there is no obvious indication on the entry main page when there is no cover image, I didn't see this error, at all. Thank you to mentionned it, this is fixed now. :sweat_smile:
*(I had one job, *one* job -_- … XD)*
- Some of the buttons are really neon and it hurts my eyes. I like the pastel buttons more. Might be a me thing since I suspect I'm autistic, but that means I know I'm not the only one sensitive to overly saturated colors.
- I was surprised by the button on the left being a button, I thought it was another meter. I keep forgetting to click it because its 'lit up' color is the same as the other buttons' 'unlit color'.
- I wish there were a visual indicator of the secret orange buttons so they wouldn't be so surprising when they light up; otherwise, it just kinda feels like a jerk move to suddenly have extra buttons with no type of subtle warning (kinda like how I thought the one on the left was a meter, but surprise! button!). I understand that's probably not the intention since this is a jam game and all the other buttons are very polished.
Gameplay wise:
- It's slow to start. I was kinda bored and only stayed because of the satisfying audio and desire to see how long it took to get chaotic.
- The main challenge I had was my mouse's tendency to double-click sometimes, which I think might have done me in when it finally got hectic. I managed to make it to a score of 313 on the first run, and that included double-clicking and waiting to see how long I could go without clicking a button before it started to die. I think it could do with either a time-related difficulty ramp (speed up the pace of the game or shorten the timer for how long buttons can go unclicked), or the Simon Says type gameplay that was suggested (in which case I'd even out the randomness and difficulty increase to better fit peoples' ability to memorize patterns, it's hard to memorize something when it all shows up at once).
Overall great job! I'd love to see if you touch it up post-jam! :blue_heart:
(Also, this is probably just a me thing, but it would be great if "Test subject #x" was centered above the Thing)
To be completely honest, I was a bit surprised when I scrolled back up and this turned out to be a jam game, not a compo one. It feels more that scale to me (not that this is _always_ a bad thing).
I like that the punishment for missing a button is smaller when you just missed it!
The long grey button is pretty sneaky, it tends to be forgotten even if you know it is there. Someone else commented about the 'secret orange buttons', so I had to keep playing to see if that lead somewhere. To be honest they're hard to miss once they pop up. I can't hold on all _that_ much longer afterwards though.
Maybe you could make it so that the health slowly creeps up again the longer it goes alright?
I like the "simon says" mechanic but I miss some background music loop to keep the atmosfere and some more animations for the "experiment" thing.
But great job!! Congratulations :D