Grow In VR by hpearson2
Submission for the ludum Dare theme "Growing"
Grow In VR is a game where you "grow" in VR. Grow plants with water in VR or water your brain with plant knowledge. This game has two modes: Game + Educational. (Each game-mode can be played in VR using google cardboard)
Video of gameplay can be seen at: https://www.youtube.com/watch?v=sC02hTj8h5M
Get the app here: https://play.google.com/store/apps/details?id=com.hpearsonco.GrowInVR
Print the QRcodes from here:
https://www.dropbox.com/sh/y7s2q8dgengbzva/AACwInGxVtWkV8najfxMP_JTa?dl=0
The goal of the game mode is to keep the plants alive for as long as you can. Plants begin to decay when they are not watered. Only one plant can be watered at a time so a player must rush from plant to plant. Users are scored on how long they managed to keep them alive.
Educational game mode is a more relaxing. Water plants that do not decay and slowly watch them grow before you. When a plant is first watered a brief description or facts about the plant will be read to you.
How to play:
1) print pdf included
2) cut one the lines to separate the qr-codes
3) Run "Grow In VR" app
4) when game begins point phone camera / webcam at qr-codes
Specs and tools making the game:
Made with unity 5.2.2f1 (32 bit) (Has to be this version for vuforia)
Vuforia (v5.0.6)
Used 1 asset from asset store (free) (Terrain Assets) (3d models for the trees) [This is why it is in game jam not compo]
Photoshop cs2 (it is free)
Music was made with http://onlinesequencer.net/
*vuforia cannot export to computer but can be compiled and ran with webcam
*It's my first time competing in ludum dare, had a blast wished I could have entered compo but I can't 3d model :(
*Submitted to game jam because one asset from asset store was used (terrain asset). I didn't know unity could make trees :(
12/19/2015: After Ludum Dare I decided to continue working. Here is a video of my latest work: https://www.youtube.com/watch?v=TZdsaujxS1s Thank you everyone I am in awe of how awesome this community is and I am thrilled for the next event!
Grow In VR is a game where you "grow" in VR. Grow plants with water in VR or water your brain with plant knowledge. This game has two modes: Game + Educational. (Each game-mode can be played in VR using google cardboard)
Video of gameplay can be seen at: https://www.youtube.com/watch?v=sC02hTj8h5M
Get the app here: https://play.google.com/store/apps/details?id=com.hpearsonco.GrowInVR
Print the QRcodes from here:
https://www.dropbox.com/sh/y7s2q8dgengbzva/AACwInGxVtWkV8najfxMP_JTa?dl=0
The goal of the game mode is to keep the plants alive for as long as you can. Plants begin to decay when they are not watered. Only one plant can be watered at a time so a player must rush from plant to plant. Users are scored on how long they managed to keep them alive.
Educational game mode is a more relaxing. Water plants that do not decay and slowly watch them grow before you. When a plant is first watered a brief description or facts about the plant will be read to you.
How to play:
1) print pdf included
2) cut one the lines to separate the qr-codes
3) Run "Grow In VR" app
4) when game begins point phone camera / webcam at qr-codes
Specs and tools making the game:
Made with unity 5.2.2f1 (32 bit) (Has to be this version for vuforia)
Vuforia (v5.0.6)
Used 1 asset from asset store (free) (Terrain Assets) (3d models for the trees) [This is why it is in game jam not compo]
Photoshop cs2 (it is free)
Music was made with http://onlinesequencer.net/
*vuforia cannot export to computer but can be compiled and ran with webcam
*It's my first time competing in ludum dare, had a blast wished I could have entered compo but I can't 3d model :(
*Submitted to game jam because one asset from asset store was used (terrain asset). I didn't know unity could make trees :(
12/19/2015: After Ludum Dare I decided to continue working. Here is a video of my latest work: https://www.youtube.com/watch?v=TZdsaujxS1s Thank you everyone I am in awe of how awesome this community is and I am thrilled for the next event!
| Source | https://www.dropbox.com/sh/3s3sifxbgvhwbwq/AACyf5sWRhfsZq5w8RbsCjKda?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64684 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.21 | 620 |
| Audio(Jam) | 2.39 | 676 |
| Fun(Jam) | 2.76 | 817 |
| Humor(Jam) | 2.53 | 592 |
| Innovation(Jam) | 4.47 | 2 |
| Mood(Jam) | 3.21 | 518 |
| Theme(Jam) | 3.63 | 552 |
(ps. it's AR)
the game works on both scales (single page of QR codes | 1 page per QR codes), but I wouldn't mingle the size scales in the game.
*I shouldn't have used QR codes, because they are very similar to each other but it is much easier to explain to someone with QR codes. If a qr codes matches a 3D model incorrectly you can "reset" it by covering it then reshowing it to the camera.
I tested on Galaxy S4, Dragon touch x10 tablet, Huawei Ascend II, and Acer tablet iconia a1 (Device I own and handy to test with).
Great, Mexico! :)
so i enjoyed this in educational mode
very unusual idea - thank you for this %)
You commented on my game: I now set the video to public! Oops ;)
(I'm new to unity so I coded it the way I knew how)
Watering plants grows them slowly and not an immediate affect. The watering can uses an invisible ray-cast instead of particles to water plants. So the water stream is a guide line but is just an illusion. The watering can, sometimes clips inside the collision box of the plant and will not register if too close.
*In game mode the smaller plant makes it more difficult to hit, educational mode should be much easier.
This should help you :) (there is no technical reason for watering not to work)