Life of a Homeless by Marcel Grolms
Life of a Hobo,
Well we we're two people doing a Jam for the first time. We both never created games before. Everything we have done in this game is from scratch. We did not use any assets. Everything is handmade. We were simply too slow and we couldn't implement everything we wanted to.
Generaly the game is about surviving which means you have to eat and drink and also run away from the police. You controll a hobo, keep him alive !
Things we couldnt implement at all: - you only can run away from the police, if you fail u wont lose (Policeman is a angry bee atm =D test it ) - eating and drinking is implemented but you wont lose - searching in trash objects is helpful for the foodbar, but we didnt placed them just one - fountains for drinking are not implemented - random people spawn is also not implemented, the script was ready but we couldnt merge everything in the last moments - peeing and pooping and more animations are not implemented - no sound since we both are noobs in sound stuff - missions and a story line =_(
It was a great time, we really had fun at creating this game and we will finish this project for sure, with all missing stuff.



| Youtube | https://suabo.itch.io/live-of-a-homeless |
| Original URL | https://ldjam.com/events/ludum-dare/46/live-of-a-homeless |
Ratings
| Overall | 2535th | 2.194⭐ | 38🧑⚖️ |
| Fun | 2538th | 1.814⭐ | 37🧑⚖️ |
| Innovation | 2521th | 2.083⭐ | 38🧑⚖️ |
| Theme | 2417th | 2.689⭐ | 39🧑⚖️ |
| Graphics | 2039th | 2.861⭐ | 38🧑⚖️ |
| Humor | 1441th | 2.645⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 44🗨️ |
Your game is really made for arcade style. So, I think that the best solution to achieve your controls was a fixed following camera (like RTS style, or Diablo). With the fixed camera direction, you could level design your world as you want.
And the character is hard to control. I think he's drunk. That's funny but impossible to control.
I hope you will continue to make games and, maybe, update this game (with sounds, there are lots of free sounds on [Kenney website](https://kenney.nl/assets?q=audio)).
I've played once, get back here to read the instructions and then played again. Looks like you find a good fit for the theme. I'd love to see objectives or at least tutorial goals to understand what to do in the game's world. Good luck and please stay safe!
Also, the ones I found were hard to notice. Maybe make them bigger or have a light glow around them or something?
Overall, looks nice. Keep it up!