Biorunner by purenickery

A game by Nick & Cody
- Nick: purenickery: Programming
- Cody: comocosmos DVOTR: Art and Sound
You are part of a test program attempting to generate the ideal delivery and protection robot. You must deliver the biological organism to the end of the trail or be deemed a failure.
Controls
- Point and Click - Shoot
- WASD - Move
- E - Tether and Untether from Specimen (Must be within range)
- F4 - Fullscreen
Rules
- The specimen has a shield that can be used to defend from shots, but will damage the specimen
- Any excess health collected will be transferred to the specimen while tethered
- Any time spent untethered will damage the specimen
- If the player dies, you will simply be reassembled at the last checkpoint, the specimen, however, will remain wherever it was
- If the specimen dies the game is lost

| Youtube | https://www.dropbox.com/s/5rxcgwx0zxtzq8g/Biorunner1.1.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/biorunner |
Ratings
| Overall | 35th | 4.283⭐ | 32🧑⚖️ |
| Fun | 140th | 4⭐ | 32🧑⚖️ |
| Innovation | 450th | 3.7⭐ | 32🧑⚖️ |
| Theme | 100th | 4.283⭐ | 32🧑⚖️ |
| Graphics | 169th | 4.419⭐ | 33🧑⚖️ |
| Audio | 155th | 4.05⭐ | 32🧑⚖️ |
| Mood | 180th | 4.1⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 34🗨️ |
The sprites and lighting effects are really good. The lighting combined with the CRT filter give the game a good looking unique style. The music was varied well and did not become repetitive, good track too. Also varied was the new enemies that kept popping up. Thought I was going to get lost the way the path splits multiple times, but was able to use good ol' video game logic of "There are enemies this way, must be the right way."
Here's the link to my soundcloud @ghast-neoh https://soundcloud.com/dvotr
Just as a personal note: i haven't posted any new music in a while and i honestly think the quality is terrible compared to what i'm currently working on lol.
I think the music is the most high-octane action music I've heard yet this jam. It ramped up the excitement and intensity.
The art looks fantastic!
There are good crisp sounds for all the core game elements.
If there were a couple things to improve, I think it would be this:
- Would be nice to be able to play in fullscreen
- Add 1 or 2 more weapons, so that they core gameplay loop evolves a little more more
- Having a slightly larger field of view would help with combat. It's tough shooting at enemies that are above or below me when I'm strafing.
The music was really cool too!
the art is incredible, there are some very rich mechanics in the game, and the visual polish is outstanding!
The difficulty felt a bit flat, until i died for the first time and then i did not manage to reach the specimen again.
Super good job!
Incredible job!