Protector Of Zinoth by Sinci1
You're on a mission to protect your home planet from invading redaliens! Shoot and blast them out of existence, but at the same time shield your home planet from their bullets!

Some notes: While I did make practically everything in this game for this jam, there were a few minor scripts I copied from my older projects. And i don't want to give the impression that I made 100% of this game in those 72 hours, so here's a list of the scripts I copied: Script for button functionality Script for health & progress bar Fade In/Fade Out script Pause script
And another note, the SFX in the game was auto-generated, but I ticked the "Do not rate me in Audio" since I did not make it.
If you want to see some of my other games [non-ludum dare projects] you can find my website at sinciongames.com
| Youtube | https://sinci1.itch.io/protector-of-zinoth |
| Original URL | https://ldjam.com/events/ludum-dare/46/protector-of-zinoth |
Ratings
| Overall | 826th | 3.654⭐ | 28🧑⚖️ |
| Fun | 281th | 3.846⭐ | 28🧑⚖️ |
| Innovation | 1881th | 2.942⭐ | 28🧑⚖️ |
| Theme | 484th | 4.019⭐ | 28🧑⚖️ |
| Graphics | 1317th | 3.558⭐ | 28🧑⚖️ |
| Audio | 1079th | 3.167⭐ | 26🧑⚖️ |
| Humor | 1377th | 2.705⭐ | 24🧑⚖️ |
| Mood | 1472th | 3.26⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
As for the enemies, I felt that after the meteors and the UFO, they began to feel really difficult. The space crafts that would fly in and zig zag back and forth, for example, moved too fast for me to skillfully hit them. It felt much more of a random chance I may hit them, rather than me hitting them because of skill. The enemies that shot 3 bullets in a grid at you were also a bit tough, because they were shooting my planet from all directions. If you want to continue to go in the direction of having your gun be your shield, I recommend balancing the game with that in mind, that the player will be unable to block from all directions.
Regardless though, I like what you were going for. I think if you wanted to, you could totally expand upon the mechanic and the game to end up with something interesting and fun. Thank you for your submission :), good work!
There were a lot of simple mechanics layered to make some complex situations.
I could definitely see myself playing waaaay too much of this!
@william-nomikos I see what you mean, while making the game I also realized that the difficulty curve increased drastically after the first level. I think the problem was that I made the enemies last, so I didn't have that much time to properly test them and balance them out, but still thanks for the feedback! if I ever expand upon this game I'll keep what you said in mind :D
Well done!
Great job. Smooth movements, nice and simple gameplay. Actually had fun playing this and I somehow really enjoyed the sounds :D
@alxander Yeah near the end [ending of level 2, level 3] I made a big difficulty spike, looking back I probably should have toned the difficulty down a bit but I guess lesson learned for next time :)
@gimblll I really appriciate your kind words, Thanks :smile:
@hexa3 Thanks for the comment!
@groggi I'm happy you enjoyed it! and thanks for the nice comment!
@johnfn Well, that was the intetion, but I didn't know how to make it look like a shield without ruining the Space atmosphere :p
Having the difficulty spike right at the end of a long level is really annoying, since I have to fight through all of the relatively easy parts just to get one more chance at the hard part. Perhaps if each wave was its own individual level that'd feel more fair?
The UI in the center was for some reason placed behind the planet, making the wave progress bar less useful and the success screen almost completely unreadable.
And yeah playtesting it again I do see what you mean and I agree. I shouldn't have made it so difficult, especially at the end :p
And as for your final point about the UI being behind the planet, that's actually really strange and it shouldn't happen? when I play it it seems fine to me, are you reffering to this or are you talking about something else? It might be a glitch with the different browsers

@mister-collette yeah, the difficulty was a bit too high. I would probably make it a bit more fair if I could re-do it. Still thanks for giving the game a go, it means a ton :D
@quinn-patrick yeah the scoreboard glitch is really weird as it doesn't happen on my computer. Anyway, yeah the difficulty did scale up a bit too much. And about your last point about the bullets coming it at once: I did want to try and make it so that the player can block all of the bullets, but it was more of a technical challenge then a design one :p, still thanks for playing the game and for giving valuable feedback :D
@baubau Aw thanks for checking out my website, and thanks for the kind words about my game as well, I appriciate it :smile:
@abdulla-shuhair Thanks for giving the game a go, I'm glad you found it fun! :D
@claytonrumley yeah, originally there was supposed to be a button that you could click to shoot, but I realized that the player would probably end up holding down the button either way, so I decided why add that extra step to make it so that the player has to hold down a button to shoot? Anyway thanks for providing feedback and for trying my game :smiley:
That looks very different from what I was seeing. I tried it in both firefox and chrome, it happens on both.