Harmony Bloom by Bensonance
Bloom Harmony is a tranquil musical puzzle game about growing melodies and soothing the world back into growth and life.
Click to move (holding click works too), click to plant, mouse wheel to change plants, hold down left click to make longer noted plants. Generally a mouse is important here.
Sound is very important!
With blank cues, try match the note of the puzzle solution played to the note of the trees you can place!
Ben Myres - Design/Programming
Sean Goncalves - Design/Art/Sound
Tim Harbour - Music
Click to move (holding click works too), click to plant, mouse wheel to change plants, hold down left click to make longer noted plants. Generally a mouse is important here.
Sound is very important!
With blank cues, try match the note of the puzzle solution played to the note of the trees you can place!
Ben Myres - Design/Programming
Sean Goncalves - Design/Art/Sound
Tim Harbour - Music
| Windows (Recommended) | http://bit.ly/HarmonyBloom_Windows |
| Web (does not work in Safari) | http://bit.ly/HarmonyBloom_Web |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=17953 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.28 | 558 |
| Audio(Jam) | 3.38 | 313 |
| Fun(Jam) | 2.81 | 787 |
| Graphics(Jam) | 4.00 | 211 |
| Humor(Jam) | 1.95 | 817 |
| Innovation(Jam) | 3.32 | 383 |
| Mood(Jam) | 3.40 | 362 |
| Theme(Jam) | 3.66 | 528 |
I really liked some of the small details like the bird-cursor landing, and the hints.
Fantastic job!
Found it a little tricky to understand what was going on at first.
Impressive!
I always enjoy games that make music somewhat a core part of the gameplay.
It took me a while to figure out that you could actually hear the solution before planting the seeds (maybe it's written in the game but I forgot\missed it!).
I'm wondering if you are planning a larger game... I'd definitely play it!
I felt myself being more guided by the visuals than sounds themself, but I understand you put the visual cues to avoid it being too difficult.
The overall calm tone of the game is well done, though the place felt a bit too big and empty. Some passages could have been made of smaller corridors or have some decorative props of some type.
Good job!
I found it visually difficult to distinguish where i could walk (was fine after i figured out the things were pipes not walls) - I also found the mouse confusing because - kept forgettting if i was using bird or shadow to click.
I had some difficulties with the puzzles and the order in which I should solve them.
Nice atmosphere and execution overall.
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object PuzzleParent:
Push :: Execution Error - Variable Get 0.containedPlant(100034, -2147483648)
at gml_Script_scr_PlaySolution
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_PlaySolution (line 0)
gml_Object_PuzzleParent_Step_0
But still, it's beautiful and I loved the atmosphere. I hope you develop it further !
- Where's the gameplay? Progress amounts to matching exactly what's given with what seemed like an overly complex set of controls. Simon says, without any real-time challenge aspect.
- The travelling between bits seemed very unnecessary and uninteresting. The same gripe I had with Shadow of the Colossus and Titan Souls.
- I couldn't work out what to do with empty blocks and gave up. Leaving them empty resulted in the crack of a wrong option. Couldn't see any other control options.
Otherwise:
- Amazing graphics, Sword & Sworcery esque, of course :)
- Pleasant sounds, though a bit sparse.
- The bird metaphor was cool, but there was a bit of a disparity between having a shadow indicating where the bird "was" vs where your click lands. It's weird.
- Great juice and details.
Cool experiment, perhaps needs a bit more thought on the mechanics to make it work-outable rather than rote copying what's there. Of course, I may have missed something completely :/
The mood is really nice, and I love the effects (especially planting some big fuchsia flower in that dead forest). Very swords and sworcery feeling too.
Nice use of the theme and well done ;)
I was very confused what to do at first, but I ran around and somehow pieced it together bit by bit. I missed the information about being able to hold down to get longer notes, so I was very stumped at first. Make sure all the tutorial information can't be missed at the beginning. Also the map seemed to be unnecessarily huge.
(Also I managed to crash it by clicking around randomly the first time around, sadly I can't really tell what exactly was causing it.)