Cursed Temple by Neragoth
As you explored an ancient civilization temple, you were absorbed in a strange portal ! Write the future, then watch yourself fail... or succeed.
Touch the totem to end the curse !
The windows version (.exe & source code) is the main entry developed during the game jam.
The web version is updated after the game jam to fix problems.
10/06 : fixed a bug that would not allow you to reach level 7, displaying a black screen
Known bugs (that won't be fixed because of fairplay):
- (minor) the saw sound will stay loud after dying
- (minor) the character will stay on screen after the end of a loop if you didnt die or reach the totem (until you start new recording)
- (minor) If you fall, the loop will play until its end (death from fall was not implemented)
(Work only with 16:9 screen)


As an amateur music producer, one of my first idea when I looked at the theme was music loops. Then I thought about recording things and hop! I had my concept :O (= recording your actions then watch how it works and redo with your new knowledge, etc)
My biggest challenge was certainly not the mechanics itself but how to make it juicy and funny.
I have to admit I’ve certainly spent too much time on graphics and the last hours were an absolute rush. I think I made the levels in the last 2 hours so it’s not perfectly balanced and I forgot to make levels of various time lengths… (but anyways the game can be finished, I did the entire run within 25 loops)
| Youtube | http://wyvup.com/?c=A2r7VVF |
| Youtube | http://wyvup.com/?c=A2Iz7AP |
| Youtube | https://neragoth.itch.io/cursed-temple |
| Original URL | https://ldjam.com/events/ludum-dare/47/cursed-temple |
Ratings
| Overall | 77th | 3.887⭐ | 33🧑⚖️ |
| Fun | 145th | 3.677⭐ | 33🧑⚖️ |
| Innovation | 63th | 3.952⭐ | 33🧑⚖️ |
| Theme | 390th | 3.403⭐ | 33🧑⚖️ |
| Graphics | 12th | 4.484⭐ | 33🧑⚖️ |
| Audio | 108th | 3.645⭐ | 33🧑⚖️ |
| Humor | 307th | 2.518⭐ | 30🧑⚖️ |
| Mood | 73th | 3.79⭐ | 33🧑⚖️ |
| Given | 39🗳️ | 38🗨️ |
I'm not sure if I hit a bug or this is how it ends. After one of the levels (not sure about the number but it's the level where you start at upper left corner, with several small platforms to jump, slopping downward, and the totem is in the lower right corner) I just got a black screen. I could still hear the sounds and when I pressed controls I could still hear their sounds as well. But nothing was displayed - just blackness. Tried twice - same thing happened.
Mechanics are definitely innovative but I will admit that most of the time I ended up planning semi-randomly :laughing:, as I had trouble "seeing with my mind's eye" where my hero will be positioned.
Many thanks to all of you for your feedback :heart:
I am very happy that you like the game!
@cyborg-studio
I modified the web version to remove the bug in level 7 :wink:
@swiftvector
As indicated on the timeline, you can press the R key to restart the loop :smile:
Unfortunately the level after the one where you jump down some steps above the abyss didn't load. The screen was just black, but I heard the gamesounds and input sounds. Don't know what happened there.
I learn a lot, your visualization of jump is really cool XD
1. On mac the game works in Full Screen on Chrome or Safari (with great sound even) but not in windowed mode.
2. The tutorial cuts off if you dont double jump over the blade pit on the second level of the tutorial. i never actually made it over that pit to the statue.
Thank you for making this!
Really the type of game I love to see from a game jam!
On the web version, on the level 4 I don't know if it's done on purpose but when you fall, you don't respawn :)
thanks for your feedbacks!
@hugo1306 thank you for the clue, I'll add the falling auto restart in an other version :)
@celuloide Indeed, it seems that the timeline is confusing for some testers... My thought on this was to add a ghost appearing at the player position during a very short time every 1 or 2 seconds to break the confusion. (and add a grid to the timeline with seconds to make sure you can understand it is not related to scene width)