INDAGO -- The Search by ShadedVertex
This is a game about claustrophobia and searching. Find the right block as quickly as you can!
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FEATURES:
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-Completely random levels!
-High score system!
-3 difficulty levels! (warning: the higher your difficulty level, the more laggy the game will be)
-Guaranteed claustrophobia :P
-Tons of fun!
-Quirky sound effects!
It's not as easy at it seems. As the blocks slowly yet steadily grow in size, you'll begin to panic as you desperately search for the right block. Eventually the blocks will obscure your vision and you'll lose.
Are you sure you can find the block? Are you up to the task? If you're sure...well, then, give it a go!
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GAMEPLAY:
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This game is centered around searching for the odd block out. The only enemies which stand in your way are the evil ever-growing blocks. Weave through the thousands of blocks to find the odd block out. The block that you have to find will always have a different colour from the rest of the blocks. Sometimes it may seem that the block you're searching for doesn't exist and all the blocks are of the same colour, but that's what happens when desperation kicks in. There's always an odd block out, and your task is to find it. Fly straight through the odd block to win the game!
If the blocks grow too big, you'll lose. The block you're looking for is not always cleverly concealed, though. Sometimes it can be in plain sight. But don't count on your luck, though; it almost always lets you down.
DEFAULT CONTROLS:
MOVE FORWARD: W
MOVE BACKWARD: S
MOVE LEFT: A
MOVE RIGHT: D
LOOK LEFT: LEFT ARROW
LOOK RIGHT: RIGHT ARROW
LOOK UP: UP
LOOK DOWN: DOWN
Good luck!
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CREATION:
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This game was made in Java using LWJGL. The GUI was made using JavaFX 8. I somehow managed to combine the two and voila! I worked for almost 24 hours on this in total, because it's the first game of my own creation that I've ever released to the public.
The GUI was created today, in 2 hours, which is why it looks like the default JavaFX appearance. Sorry about that, but I kinda had no time to style the elements using CSS.
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WARNING:
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This game may lag on computers without 4GB of RAM or above. I can say with full certainty, however, that it will not crash or cause any problems with your computer.
------------
CAVEATS:
------------
1) Missing Mac build -- I'm putting together a web applet version
2) Some lag when on the highest difficulty level
-------------
FEATURES:
-------------
-Completely random levels!
-High score system!
-3 difficulty levels! (warning: the higher your difficulty level, the more laggy the game will be)
-Guaranteed claustrophobia :P
-Tons of fun!
-Quirky sound effects!
It's not as easy at it seems. As the blocks slowly yet steadily grow in size, you'll begin to panic as you desperately search for the right block. Eventually the blocks will obscure your vision and you'll lose.
Are you sure you can find the block? Are you up to the task? If you're sure...well, then, give it a go!
-------------
GAMEPLAY:
-------------
This game is centered around searching for the odd block out. The only enemies which stand in your way are the evil ever-growing blocks. Weave through the thousands of blocks to find the odd block out. The block that you have to find will always have a different colour from the rest of the blocks. Sometimes it may seem that the block you're searching for doesn't exist and all the blocks are of the same colour, but that's what happens when desperation kicks in. There's always an odd block out, and your task is to find it. Fly straight through the odd block to win the game!
If the blocks grow too big, you'll lose. The block you're looking for is not always cleverly concealed, though. Sometimes it can be in plain sight. But don't count on your luck, though; it almost always lets you down.
DEFAULT CONTROLS:
MOVE FORWARD: W
MOVE BACKWARD: S
MOVE LEFT: A
MOVE RIGHT: D
LOOK LEFT: LEFT ARROW
LOOK RIGHT: RIGHT ARROW
LOOK UP: UP
LOOK DOWN: DOWN
Good luck!
------------
CREATION:
------------
This game was made in Java using LWJGL. The GUI was made using JavaFX 8. I somehow managed to combine the two and voila! I worked for almost 24 hours on this in total, because it's the first game of my own creation that I've ever released to the public.
The GUI was created today, in 2 hours, which is why it looks like the default JavaFX appearance. Sorry about that, but I kinda had no time to style the elements using CSS.
------------
WARNING:
------------
This game may lag on computers without 4GB of RAM or above. I can say with full certainty, however, that it will not crash or cause any problems with your computer.
------------
CAVEATS:
------------
1) Missing Mac build -- I'm putting together a web applet version
2) Some lag when on the highest difficulty level
Ratings
| Coolness | 57% | 3 |
| Overall | 2.82 | 800 |
| Audio | 2.25 | 617 |
| Fun | 2.38 | 890 |
| Graphics | 3.19 | 432 |
| Humor | 2.20 | 561 |
| Innovation | 3.43 | 306 |
| Mood | 3.13 | 365 |
| Theme | 3.00 | 875 |
Strange game, more a demo than an actual game? And I never find the light on easy difficulty
Also, for my game, there should definitely be audio. If you're not hearing any, just remember to score N/A for audio.
@J08nY I used stencil testing to draw the outlines. It's not in the shaders, it's in the Main class (not the MainGUI class, the MAIN class). You can learn how to draw outlines using stencil testing at http://learnopengl.com/#!Advanced-OpenGL/Stencil-testing