Lights On by henriquecanella

[raw]
made by henriquecanella for Ludum Dare 46 (COMPO)

cover.png

What is this game ?

Lights On is a platformer game where your objective is to prevent the city lights to be turned off by fixing all the power sources around the level

How to control

To control the character use the arrow keys, Z to attack X to flash light and S to fix the power sources

Ratings

Overall 566th 3.394⭐ 35🧑‍⚖️
Fun 620th 3.167⭐ 35🧑‍⚖️
Innovation 732th 3.03⭐ 35🧑‍⚖️
Theme 931th 3.061⭐ 35🧑‍⚖️
Graphics 232th 3.853⭐ 36🧑‍⚖️
Audio 601th 2.909⭐ 35🧑‍⚖️
Humor 549th 2.683⭐ 32🧑‍⚖️
Mood 444th 3.297⭐ 34🧑‍⚖️
Given 34🗳️ 42🗨️

Feedback

thedashdude
20. Apr 2020 · 04:46 UTC
I liked the mechanic of the flash. Nice visuals and sound. Charging the stations was a little slow, and made me feel like there could be a more interesting way to do that. Maybe a little minigame? A lot to ask in 48 hours. Camera jolted a few times, but that's not a big deal. Nice work.
Sthealthinator
20. Apr 2020 · 15:06 UTC
I could'nt open the rar file...
Any possible solution??
miltage
20. Apr 2020 · 15:09 UTC
Platform mechanics were pretty solid - except for the part where I could run up a wall but I'm sure that was intended as I saw no other way to complete the first level? It's not fun to have to switch between keyboard and mouse constantly, so I'd suggest having a keyboard accessible menu next time if your game is 100% keyboard controls. :)
IDidGame
20. Apr 2020 · 15:17 UTC
pretty fun, gladly finished it
quite liked the art, bgm sounds like something i'd make sorry :)
🎤 henriquecanella
20. Apr 2020 · 15:36 UTC
@sthealthinator It's working fine here I'm gonna try download on another machine here but try to download again
Delightfullymad
20. Apr 2020 · 15:39 UTC
I like teh graphics and the flash mechanic, was fun! Coukd do with tighter controls but other than that was great!
CuriouslyCory
20. Apr 2020 · 18:35 UTC
Fun game mechanics. How to use the flash/attack aren't very clear, and I felt like I kept dying without understanding why. Pixel art, animations, and lighting were great!
MantarayTV Games
20. Apr 2020 · 18:36 UTC
The jump feels a bit floaty, and the attack has too short of a range. But everything else is fun, innovatieve and well executed. It's great.
Angelo Saez
20. Apr 2020 · 18:43 UTC
I really liked the sprites you made and the shaders fit well with the theme/mood. The little enemies run was my favorite. I think that you could have made the time limit shorter though because I think most people would finish with a lot of time to spare. Also I thought the flash was fun but never used my 'attack' button
murpyh
20. Apr 2020 · 21:02 UTC
I really like the sketch-style of the "how to" guide as well as the music :)
Linx
20. Apr 2020 · 21:04 UTC
Nice game, it was a bit tricky to remember how to kill enemies (I was trying to attack them on the front after flashing), and the jump was a bit weird with some walls. Graphics and lighting are really nice.
Zlabya
20. Apr 2020 · 21:11 UTC
Good work, gfx are nice, the enemies run fast. the jump was a little bit hard.
FPixel
20. Apr 2020 · 21:12 UTC
Cool pixelart project. Interesting and cute gameplay
fiaKaiera
20. Apr 2020 · 21:36 UTC
This is currently one of the ones I like the most. The visuals are great! The atmosphere is great! I like the small little subtle noise filter. It helps a lot~

* Ooooooo hand drawn instructions! I love that~
* As for said instructions, if you're going for usability ZSX doesn't work too well. ZXC or ZSC works better. My hand naturally falls on C for light... which not saved me from a few deaths.
* The flash is a very good mechanic! I suggest making it a bit less bright cause sometimes the monitor showing pure white in pure darkness is always not a good thing. However, slowly fading it in is always good. A very good move for you to do.
* Maybe flash should be shorter in range too. I didn't expect to flash another guy on the other side of the map.
* Of course like everyone else's feedback, the attack range is too short. Usually the case is that once you touch the enemy you are out of the game, even when frozen.
* Maybe make the enemies unable to kill you when flashed.
* I was expecting them to move again after a short while when flashed. It'll make those multiple hits more satisfying to pull off.
* Unlike everyone else, I think the movement is fine in this case. Being floaty is not bad, just a bit slow, but it does add to the challenge, no?
* Remove the health bar. That's very clear that you're only one hit away.
* I feel the urgency is not there with the current timer to coincide with the theme. Maybe change it so that you have shorter time, but replenishes time when you fix a machine. So like, little generators that work together!
* The game is mostly played using a keyboard. The menu doesn't help with that. If you're making a keyboard-centric game, it's better for you to have keyboard interaction with menus, too!

Despite all of this, this is a very good entry! Great job~
HelmiSetsuna
21. Apr 2020 · 03:02 UTC
Nice mechanic, The most i like about this is hand drawn tutorial. The art also quite great.
Maybe some feedback are,
- Control a bit heavy and a bit slippery where i sometimes accidentally collide with enemy.
- The keyboard bind feels quite weird.

Anyway, good job!
RastaGrzywa
21. Apr 2020 · 03:19 UTC
Quite nice game :)
ZeGGamer
21. Apr 2020 · 03:42 UTC
Fun Game, I like the different actions the player could make, they all felt good. Honeltly, the only suggestion I have is just tweaking little things and making small polishing improvements.

Faster fixing speed,
Not being able to be killed by an enemy if they are stunned,
animation for fixing,
Sound effect for the process of fixing,
Less floaty Jumping controls,

Those are just the things I noticed. Hope you do well!
TheWinrawr
21. Apr 2020 · 05:26 UTC
Instructions were really cute! My main gripe is that the attack hitbox is too small, often times I'd die from trying to get too close to attack while they were stunned. Good job overall though!
Omni
21. Apr 2020 · 05:40 UTC
I loved the music/art/atmosphere.
Character movement felt good.
I had some issues with the camera.
Pro
21. Apr 2020 · 06:19 UTC
This is a great game!
Gameplay was great,
although it may look like a simple platformer the flash mechanic was something unique
Looking forward to harder puzzles if you decide to continue this game
dugas
21. Apr 2020 · 15:09 UTC
The music is way too short and, kinda pointless? It just doesn't go anywhere, if you know what I mean?
The buttons to play the game are kind of confusing too, it's kinda hard to jump using the up arrow key, so normally you'd expect to jump using the spacebar, something you cannot do here. Also, why do you need a button to fix the generators? There isn't punishment to suddently stop fixing them or anything, so just do it automatically.
Having to switch between using the keyboard and mouse to press the next level button is really, really annoying too.
But I did like the direction the art was kind of taking, the atmosphere is insane and the "activate the power sources" objective is really simple and has a lot of potential.
With more time, it can turn into a great game.
Murrzipan
21. Apr 2020 · 18:16 UTC
The music was a bit too short and repetitive(especially between screens), and the hitbox for attacking was a bit too small, since you can't attack from the front. Like some people said, the repair takes too long aswell since if you die you have to do them again. I would also suggest the fix mechanic be bound to 'C' instead of 'S' for a little more comfort.
Onto the positive! I really liked the graphics and the in-game help. I'm not sure if it was just me but I liked the wall jump and I figured it out quite quick because of the level design. The flash mechanic was really cool as well. Nice atmosphere as well.
TheDoctorOfTime
22. Apr 2020 · 06:28 UTC
It was really fun, maybe a higher jump would be nice but overall I loved it
Wekaj
22. Apr 2020 · 09:42 UTC
Cool game, I thought the graphics were nice. I did think the time taken to fix a power source felt a little too long, and the camera was a bit buggy for me, but good work otherwise :)
Nico Thomas
27. Apr 2020 · 09:32 UTC
Z,X controls are pretty bad for people without QWERTY keyboard. :/ But the game was ok, really liked your hand drawn menus!
LogFlames
27. Apr 2020 · 09:34 UTC
This was a very cool and enjoyable game! The graphics looked nice and the sound was nice, although a little repetitive, but solo in 48 hours it's really impressive! I encountrered some bugs with the camera, it jumped around a bit but nothing that bothered gameplay. I liked how you had to think about where the enemies were facing as you couldn't just spam attack to win. I would say the power-stations took to long to fix, I allways killed the enemies first leaving me just standing there while the bar filled. Maybe it would be cool if you only recharge your energy while at a station, so you can't spam flash either. I would have loved more levels!! I would recommend you to continue on this game, add some polish on the edges of the ground, some more enemies and abilites and you would have a simple yet solid mobilegame. Well done!
Azathothep
27. Apr 2020 · 09:59 UTC
Cool game with nice concept and graphics! For some feedbacks, I'd say the controls are a bit weird (won't expand on that, others already talked about it) and the levels lacks a bit of diversity (some other enemies or more puzzle-like layouts would be welcome), but the game isn't very long so we don't really have the time to be annoyed. You've made a very good job!
rujo
01. May 2020 · 10:24 UTC
very nice pixelart!