Deathless Curse by BridgeOnAStick
Made in three days for Ludum Dare 47 Jam
A short game where you are stuck in a loop fighting robots. Can you escape this curse of endlessly (not) dying?

Controls:
Left/Right arrow keys: Move left/right
Enter: Interact
Space: Jump
Z: Attack
Escape: Quit to Main Menu

NOTE: No audio is made or put in the game. I was stuck in error loops, which gave me no time to create audio :(
| Youtube | https://bridgeonastick.itch.io/deathless-curse |
| Original URL | https://ldjam.com/events/ludum-dare/47/deathless-curse |
Ratings
| Overall | 1462th | 2.938⭐ | 26🧑⚖️ |
| Fun | 1330th | 2.833⭐ | 26🧑⚖️ |
| Innovation | 1599th | 2.333⭐ | 26🧑⚖️ |
| Theme | 1479th | 2.761⭐ | 25🧑⚖️ |
| Graphics | 1115th | 3.208⭐ | 26🧑⚖️ |
| Humor | 637th | 2.909⭐ | 24🧑⚖️ |
| Mood | 1365th | 2.75⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 22🗨️ |
One hit for complete restart seems a little harsh. Maybe a health indicator with a couple of hit points could help. Sometimes the enemies would also be turned the wrong way and be completely unaware of the player's presence. Took me a second to realize that levers needed to be hit rather than use interact.
Your shaking effect was really nice, though it would be better if there was a hit animation accompanying it.
The walls and backgrounds look better then the character animations do. I think they should have a few more frames.
I couldn't find the second of the bosses things in the sewer area since both ends are covered by bottomless pits.
I think it would of been a good idea to find some free music and sound effects to give your game some more life.
For you jump effect, its better if you have a jump with a decreasing velocity rather then a flat one.
I loved the art and the animations in your game, the main character and the gun-computers were veryh well done although they look like they're from two seperate games.
The artwork is decent, the gameplay is ok, it's confusing at first but then you get the hang of it and I respect the amount of work put into the game, but now for the 'recommendations'.
0. The environment is huge and abstract, you could go smaller with more detail, or just toss in some story pieces here and there.
1. This game need sound, without sound it's just way too bland.
2. Character should bounce a little when walking, that gives it a lot more life. Even 3 pixels will seem look if you bounce it up and down correctly, as if it's walking.
3. The jump is kinda stiff, but I see that it varies height depending on how long you hold the button, that's a good trick, two more would be 'coyote time' and I don't know how the second one is called, but it's when you hit
corner when you jump onto a ledge, you shouldn't get stuck by a few pixels.
You should be sure that what you are doing will be engaging enough in itself before pouring so much effort into an entry given the time limit (not like I've never done that myself :p). Anyways. It's a nice entry, a lot of work and love went into it, I hope you'll keep it up and improve. See you next time!