Escape A Curved World by Feraligatr

Summary
Welcome to "Escape A Curved World". You play as a character who tries to reach a wizard's tower to escape the world he is caught in. His journey to the Wizards turret is full of dangers and hazards, which he has to defeat or to avoid. Will he ever be able to escape or will he be just stuck in a loop?
This game is offered as a playable Web Version or you can simply download it for Windows.
Controls
WASD - Movement
Spacebar - Jump
Left Shift - Sprint
Left Mouse Button - After collecting a green sphere you can shoot once with it
Team
In general for both of us it is our first game jam we participated in. Milmalissa, 3D Artist and Level Designer, heartfully took care of the character and environment models. She also designed the levels 1 and 2.
Feraligatr, Programmer, took care of implementing the game and the architecture within Unity. He designed Level 3 with the help of Milmalissa.
Looking for Feedback
Since this is our first Game Jam we kinda look forward to every type of feedback. Even if it is the design and makeup of this page, just let us know.
Foreign Assets
Animations: Kevin Iglesias (Basic Motions FREE Pack), Several Mixamo Animations
Music: CasualGameBGM05 SoundEffects: CasualGameSounds
Skyboxes: Customizable Skybox
Textures: I will add them later since these are kinda hard to find again
| Youtube | https://thepeat.itch.io/escape-a-curved-world |
| Original URL | https://ldjam.com/events/ludum-dare/47/escape-a-curved-world |
Ratings
| Overall | 1270th | 3.158⭐ | 62🧑⚖️ |
| Fun | 1069th | 3.105⭐ | 64🧑⚖️ |
| Innovation | 1476th | 2.575⭐ | 62🧑⚖️ |
| Theme | 1276th | 3.082⭐ | 63🧑⚖️ |
| Graphics | 1208th | 3.081⭐ | 64🧑⚖️ |
| Humor | 406th | 3.28⭐ | 61🧑⚖️ |
| Mood | 1189th | 3.009⭐ | 59🧑⚖️ |
| Given | 81🗳️ | 100🗨️ |
@boaz I'll take a look at that later, can you tell me at which level you encountered this bug? I'll fix that in a newer version :)
@hungrycatgames Yes, that's true, you should be able to sprint jump. Which browser are you using? I tried Chrome, Opera GX and Firefox, where the Sprint Jump worked for me. Alternatively theres a windows build available :)
very cool and funy animations, very weird and funny zombie guy( he screames at us and we die XD )
i realy liked it
also i guess u shouldnt do development build for web its larger .im not sure.
Not sure why sprint is on a key when you always want to sprint, maybe just have the character always run next time?
It was better to think of something simple and finish/polish it
Good job.
Some feedback:
- bullets are always given right before a zombie, so there is not really a point to saving bullets
- you can't save more than one bullet at a time (?), I was saving up some bullets and then found out I could shoot only one!
Is there an end to this game? I tried a couple of different things (e.g. shooting the tower, shooting the angry guy to the left of the path by the darker grass level, killing all the zombies), but... I was stuck in a loop!
Fun gameplay, to be honest didn't find any major flaw.
Good job!
There are few bugs - like sometimes you can't avoid zombie, no matter what you do; or animations can't be skipped (when you restart multiple times it seems too slow).
Other than that, I enjoyed the game!
Keep up the good work.
I have one quibble with the controls. I'm using a laptop with a touchpad right now, which makes it awkward to reach for the left 'mouse' button at the same time as using keyboard controls. An alternate control for shooting (right shift, maybe?) would have made the controls more flexible for people with different setups.
Also, there's no reason to move left or right, if you expand on this that'll be an obvious route to go.
So were the animations, same thing here.
I think it was ok for a gamejam project, but it needs some big improvements.
Just to clarify: Every other asset was made by ourselves, the tower, the turret, the character model, the environment props, the concept, the coding, level design, ..., you name it. So I don't really see what cannot be rated. The game offers enough impressions to rate every category.
Some small details: -the shaky platforms shook a little too much, considering they also moved the character, and therefore the camera
- Gameplay-wise, I didn't enjoy or see the appeal of the green balls, since our targets (the zombies) were always placed right ahead.
- the "reset" animation felt long to me. I feel if it was shorter that would be nice?
Otherwise, nicely built game! I enjoy the feel of the music, the vibe is real nice, the character dancing the macarena at the end is a fun touch. I do feel like it would have been cool if, instead of generic stages, the game was looping around a world until certain things were unlocked, or conditions met, that make the tower available or make it appear, allowing for a looping spherical world that you keep going through but adding more and more as you go
Nicely done!