Rogue Pickup by frozenfire92
A roguelike involving a pickup truck, zombies, and physics
Controls
wasd/arrows - forward: gas - left/right: steering, - reverse broken (future pickup planned)
spacebar: gas

| Youtube | https://frozenfire.itch.io/rogue-pickup |
| Original URL | https://ldjam.com/events/ludum-dare/47/rogue-pickup |
Ratings
| Overall | 1636th | 2.482⭐ | 30🧑⚖️ |
| Fun | 1573th | 2.411⭐ | 30🧑⚖️ |
| Innovation | 1664th | 1.857⭐ | 30🧑⚖️ |
| Theme | 1655th | 2.107⭐ | 30🧑⚖️ |
| Humor | 1199th | 1.958⭐ | 26🧑⚖️ |
| Mood | 1493th | 2.346⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 28🗨️ |
The camera does have a hard time keeping up when you really get bookin, but still not bad. Well done
A little music would also help.
Congrats.
- I think the map is too big. I was driving my cycles and easily escaped from them. Then I wanted to "crush" them but had problems finding them again.
- The car should be really slow on dirt so that the player wants to drive on the road. I saw no need to stay on the road and the non-working-items actually made me leaving the road
- Having items on the dirt is ok - but they shouldn't be too far away (with keeping in mind that dirt = very slow)
- Zombies should make more damage. I first thought they wouldn't deal damage until I parked in them and waited for some time
- The car must be better controllable. I wouldn't make it too difficult for the player to stay on the road. That shouldn't be no problem. The challange will be zombies and items
- Different types of zombies. You also could need a FAT BOOMER which the player don't want to hit ;-)
And of course: Audio and SFX =)
I liked the simple graphics and gameplay premise but controls and interface have some issues (cameras does not follow fast enough for example).