Project Cybold: Operation Ludum47 by Wolfox121
You are trapped in a temporal loop by a mad machine god, fight through hordes of enemies, find and destroy his temporal generators, then put him down for the final time!

Pick your character and go it alone or with a friend with online co-op!

Fight through the relentless hordes, the more you defeat the stronger you become!

Face down the master of time and pray you've done enough to break the cycle!
Controls
WASD - Movement Mouse - Aim M1 - Fire Space - Dash
Kills heal damage and power up your weapon
All three generators must be destroyed to break the loop
Make sure port 7777 is open if hosting a co-op game
| Youtube | https://wolfox123.itch.io/project-cybold-operation-ludum47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/project-cybold-operation-ludum47 |
Ratings
| Overall | 1044th | 3.342⭐ | 21🧑⚖️ |
| Fun | 897th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 1245th | 2.895⭐ | 21🧑⚖️ |
| Theme | 1458th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 729th | 3.632⭐ | 21🧑⚖️ |
| Given | 37🗳️ | 13🗨️ |
As far as the graphics, the UI and lighting could use some work, but the modelling for the characters is pretty good!
For the gameplay, I think it's in major need of a rebalance. It's easy to dodge most of the enemies no problem and if you just camp the spawns at the beginning you're pretty much invincible. I didn't even know you could destroy the spawns until I accidentally shot at one so it was just this endless barrage of bots that upgraded my cannon to absurd levels of strength. I couldn't see a clear relation to the theme either.
Overall, a fun one, but needs some work.
Overall I have the same points in my own "What I would do differently" notepad, but you do what you got with the time allowed ^^
When you max out your weapon level, it turns into a satisfying slaughterfest. Before that however it's pretty boring. at the early weapon levels, it feels like your weapon is glitched since there is no hit feedback at all. The bullets fly through enemies and they keep moving unfazed. Since they take more than one hit to kill, and there are a lot of enemies at once, it feels like your bullets aren't doing anything.
The core of the game is pretty solid though and I could have a lot of fun with a polished and balanced version, especially playing with a friend.
You did a good job on this given the time constraints.
also, I don't know if i got to the final boss. It was a boss that instead of dying, made some light dome thing that caused the game to lag for a bit before sending me back to the beginning. Was this like a hard end to the game or just a glitch?
@skleembof Thank you for your kind words! We had a lot of fun making this game, sadly yea do to the time Balancing and a few bugs leaked through ^^". As for the ending boss you actually hit the loop! Got to make sure to take out the generators to break it ;)
And I love the art :paintbrush: