Loop Snatch! by cake
Loop Snatch!
Hi, João (Bear) speaking~... Here's our take on the theme "Stuck in a loop"!
Travel back in time and take what you are holding with you!
https://youtu.be/5Z3S9hawXao
(More screenshots bellow)
Description
We meet our main protagonist "Mcmann", stumbling into henchmen, ordered to retrieve the various treasures and riches, that, our main man accumulated and kept in his own bar, inherited from his old man. Your objective is to use your wits (and a very unique skill our protagonist holds) to snatch the treasure from behind/above the bar counter and run to the door, without getting shot by these uninvited guests that scouts our property!
You'll find the controls in the main menu, hopefully everything is as intuitive as we wanted it to be (see the Objectives/How to play section bellow before playing). Be sure to watch out for the enemy line of sight indicator (the eyes at the bottom of the screen).
After you've completed our 3 features levels, you can choose to meddle with our sandbox mode.
Unfortunatly, due to time constraints, WebGL wasn't possible, we didnt want to risk leaving behind a buggy non-functional mess, in our game's place. (Diogo (Cake): -"which probably still is a buggy, non-functional mess")
Hope you enjoyed our ludum darem submittion, please rate and leave feedback on the comment section on your way out if you had a good time and have the time to do so! ~:)
Have a good one~ João(Bear)
All Assets, audio, models, scripts, coding, etc. were made uniquely and solely for the Ludum Dare 47 "Stuck in a Loop" Constest, within the 72 hour time limit!
Objectives / How to play
Find the required item in each level and take it to the door. You cannot be seen by the enemy! If you are, try to turn back time using the scroll wheel on your mouse! Any item you are holding will travel back in time with you. (You can see the first level solution in the video above)
Tip: Behind the bar counter is a restricted area, the enemy will be alarmed and kill you, your only hope then is to turn back time!
Items locations in each level:
First Level
Bottle behind the bar counter
Second Level
Gold bars behind the small bar counter
ThirdLevel
Stack of money on top of the bar counter
If you have any questions or found a bug let us know in the comments!
Screenshots





Roles:
Diogo (Cake) : Programmer
João (Bear) : Artist
Tools:
Paint Tool SAI
Photoshop
Blender
Unity
Visual Studio
Ratings
| Overall | 1488th | 2.895⭐ | 21🧑⚖️ |
| Fun | 1455th | 2.658⭐ | 21🧑⚖️ |
| Innovation | 936th | 3.222⭐ | 20🧑⚖️ |
| Theme | 1349th | 2.974⭐ | 21🧑⚖️ |
| Graphics | 1379th | 2.737⭐ | 21🧑⚖️ |
| Audio | 1014th | 2.632⭐ | 21🧑⚖️ |
| Humor | 763th | 2.75⭐ | 20🧑⚖️ |
| Mood | 1409th | 2.647⭐ | 19🧑⚖️ |
| Given | 37🗳️ | 11🗨️ |
**Thanks for the feedback!**
A menu was definitely something that was missing from the game, but wanting to deliver a _"playable"_ experience and me being the only programmer with no _code base (everything was done from scratch)_ we just didn't have time... _(in the bug fix version you can quit at any time by pressing ESC)_
As for the bottle... Yes, it is quite hard! this was done intentionally as we only have three levels and wanted to give a bit of a challenge... But our testing and replaying the game during development might have made us "too good" at picking things up.
We might do a revision of the game later on with _more levels_, an _easier pick up of the items_ and some _quality of life improvements_.
A tip if you still want to try and beat the game: _try to approach the item from the shortest path (in the first level try it from the left side, as you will have more time to try and pick it up)_. On the other levels you can pick up items at your own pace as the enemy can be killed.
Sorry again for this, as stated in the reply to **BakemonoMori**, us replaying the game made us "too good" at picking up items. In future revision we would make it alot easier! If you still want to try to beat game see the tips I gave on the reply mentioned. _(the first level is the only one where picking up the item is really hard)_
Oh, and the bottles, glasses and cigar trays are only there for you to play around with physics and demonstrate the time tarvelling mechanic: _throw them around, turn back time when they are mid air or unitl they are in your hands again._
We hear you and we agree that the theme part was slightly _off_... We **really** didn't like the theme and tried to make the most out of it. Some "lore" was planned to try giving a better context to fit the theme, but in the end it really was a miss on our part...
Thank you for playing nonetheless!
Other thing is as already stated above, missing menu. Other than that game could be interesting, rewinding time is fun concept, but also based on available content I think it took most of your time (hence lack of levels)
Also nice jojoke
as a genius once said this is very good very nice game my friend I buy for good price
<3
great job!