Rock 'N Load by KeyurRana
A mysterious treasure map has led you in the middle of a desert. Find out what secrets this desert holds.
Experience rhythm based gun-play and dance to the tunes of the old west where every gun makes its own tune.
Tips for surviving the Hard Rock
- Keep moving and dodging
- You can press E to use some treasures after digging them up. See what they can do for you.


Bug Fixes
- Fixed an issue where you were stuck with one enemy shooting you to death
- Fixed an issue where you were locked out of the arena
- Fixed X mark getting hidden by dead enemies
- Fixed enemy wave order on restart
- Removed delay from a 'fire' type enemy's sfx which sounded a bit off
| Youtube | https://keyur-rana.itch.io/rock-n-load |
| Original URL | https://ldjam.com/events/ludum-dare/47/rock-n-load |
Ratings
| Overall | 926th | 3.414⭐ | 31🧑⚖️ |
| Fun | 713th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 910th | 3.241⭐ | 29🧑⚖️ |
| Theme | 1011th | 3.411⭐ | 30🧑⚖️ |
| Graphics | 1218th | 3.074⭐ | 29🧑⚖️ |
| Humor | 816th | 2.682⭐ | 24🧑⚖️ |
| Mood | 1168th | 3.04⭐ | 27🧑⚖️ |
| Given | 37🗳️ | 28🗨️ |
but the game is still fun
but the game is still fun
@reallyqbert I have a question, after finding the first treasure, did you press E to use it or did you just go to the second one?
https://gyazo.com/c68538f5beccefe87e8a10177bb5e67e
@scharma Yeah, stamina bar is a good idea. Increasing the ammo is something I'm thinking as well for the post jam version. But you wouldn't have to restart the whole thing if you run out of bullets, the next time you go near that spot, the enemies will continue from where you left them.
I only played it twice and the water was always in the first place I looked. Is that on purpose or just a coincidence? If it was on purpose, that was a good design decision. I also liked how instead of showing a dot for the player on the map, you made an ACTUAL map, with landmarks that matched the landmarks in the level. That was really cool (though I can imagine it might frustrate some players).
Overall, I liked it. Good job!