Hands on Work by jefvel
Play time around 3 minutes. Contains flashing images.
Headphones recommended

Experience a Normal day in the life of a hard worker.
How to Play
Match up uranium pieces by clicking on the circles to reverse their direction.

Once the uranium rod container has been filled and cannot accept any more, it should be emptied by pulling the
ejection handle.

Answering calls from upper command is of utmost importance.
Good luck!
* Font in the end scene made by https://twitter.com/somepx *
| Youtube | https://jefvel.itch.io/hands-on-work |
| Youtube | https://github.com/jefvel/ldjam47 |
| Youtube | https://jefvel.net/ld47/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/hands-on-work |
Ratings
| Overall | 18th | 4.362⭐ | 31🧑⚖️ |
| Fun | 63th | 4.138⭐ | 31🧑⚖️ |
| Innovation | 27th | 4.31⭐ | 31🧑⚖️ |
| Theme | 435th | 3.931⭐ | 31🧑⚖️ |
| Graphics | 54th | 4.534⭐ | 31🧑⚖️ |
| Audio | 19th | 4.466⭐ | 31🧑⚖️ |
| Humor | 21th | 4.379⭐ | 31🧑⚖️ |
| Mood | 67th | 4.276⭐ | 31🧑⚖️ |
| Given | 48🗳️ | 34🗨️ |

Towards the end, the chaos is really perfect and satisfying. You keep pulling the strings and things just keep matching lol ...
Just curious, what is "productivity?" I couldn't figure that out.
Fantastic graphics and sounds. Definitively strong Papers Please vibes.
It's a simple game in it's main mechanic, but it's how everything is so well connected and the humor/atmosphere that really makes it amazing.
CHAOS!
I liked the graphics, the mechanic and the music as well.
@frozenfire92: thanks for playing! that's a pretty good score, you were a good worker
@mikew: thank you! we didn't initially intend it to become like that, but it evolved into it :)
@glayson: wow, thanks! a full score is an honor.
@rein: hehe yeah, it's hard to decide the difficulty when you've been grinding your own game over and over again. I didn't want it to become too repetitive, and instead end quickly rather than become boring
@zwodahs: Thanks! Your submission was also fun, played it a bunch of times!
@tauheed-game-dev: Yeah, calls from management is something we can live without most of the time :)
@paer-strandberg: Thanks! we had a goal to keep the controls as simple as possible, and preferably playable on phones. Also we went with a super simple game mechanic, and spent most of the time polishing.
@vcasadei Thanks for playing! It could be fun to have different machines, or scenarios with this first person perspective, and add puzzle elements.
@eugenik Thank you!
@dakke: Thanks! We tried to make the experience go from calmness and turn into chaos :)
@jon-nova: Thank you! Hehe yeah, we didn't really plan it to be played many times, so the end sequence is quite long.
@jordan-kelly What do you mean? It's a great place with tons of fun! Besides from the explosions and nagging boss and the extreme fatality rate.
Loved the art style, the audio and the simple gameplay.
My only feedback would be that the difficulty is going up a bit too fast, but it was very fun anyway.
Congrats, one of the best entry I've played so far!

It's cool to see you're still using that avatar by the way!

Fantastic polish to the game, there's a lot of nice and subtle juice going on. I really enjoyed the dangling handle with the rope physics. Everything in the game just had a touch of polish to it that I wasn't expecting.
The gameplay itself is very nice. I'm glad you opted to make it so you can make matches while spinning the loop. That changes the gameplay away from the standard "lock into place" type of gameplay and more into something unique to your own. Really great stuff.
The overall concept and theming is hilarious and draws you into the game quickly. It only gets better as things get more and more chaotic.
This was a really tight experience and showed off clean, interesting gameplay. Pretty much the definition of a good gamejam game. Awesome job!
Thank you for playing and the feedback! We went with a super simple game loop, it was done in the first hour or so, and used the rest of the time to just polish it. I'm a but surprised myself how much more enjoyable the game got just by doing that! I feel it's the way to go in gamejams, keep the scope super small but polished.
There isn't much I would have changed. I didn't know when I need to pull the leaver to empty rods and I picked up the phone like 10 times not realizing I need to hold the button. Small QOL stuff like that.
Hope to see more from you.
Best!