Meltdown by Jetyh

[raw]
made by Jetyh for Ludum Dare 47 (JAM)

Screenshot.png

You find yourself at the controls of a nuclear reactor after a Loss Of Offsite Power (LOOP) event. The backup generators have not started automatically and the pumps have shut off. For some reason, the reactor designers have decided that the control rods remove themselves when unpowered. So now you are stuck trying to figure out how to stabilise a reactor that is going critical and either shut it down or see how much energy you can generate.

Controls: - Esc to pause and unpause - Click on toggle switches and drag sliders to control the reactor - Click on alert buttons to dismiss alerts

Made with: - Unity 2020.1.7f1 - Paint.net

Ratings

Overall 1610th 2.596⭐ 28🧑‍⚖️
Fun 1628th 2.231⭐ 28🧑‍⚖️
Innovation 1220th 2.923⭐ 28🧑‍⚖️
Theme 1493th 2.731⭐ 28🧑‍⚖️
Graphics 1497th 2.058⭐ 28🧑‍⚖️
Mood 1497th 2.327⭐ 28🧑‍⚖️
Given 22🗳️ 26🗨️

Feedback

LauraWilkinson
06. Oct 2020 · 09:28 UTC
Nice concept, needs more of a tutorial or polishing :)
AppoxGames
06. Oct 2020 · 09:31 UTC
Reminds me of Chernobyl series :) Good take on the theme
natpat
07. Oct 2020 · 17:32 UTC
Would really benefit from a tutorial or more explanation - I lost a few times and had no idea what I was doing!
digital bacon
07. Oct 2020 · 18:00 UTC
Interesting idea. Tutorial would have been good.
Jordan Kelly
07. Oct 2020 · 22:13 UTC
After a few tries I got the coolant working and score 5200MJ! I really like this premise but I don't think there's enough UI feedback to tempt me to work out all the systems. Good job, though!
FireSlash
08. Oct 2020 · 03:30 UTC
Finally got it to work after several attempts. There are a bunch of UI cases that break in non-obvious ways, like the coolant not flowing if you turn it on before the generator is switched on. This lead me down a number of rabbit holes.

I like the idea, but it probably needs a bit more polish, and perhaps a quick paragraph or to describing the conditions and goals of the system.
Tomodachi
08. Oct 2020 · 03:30 UTC
I feel like I would enjoy the idea but I can't figure out what I'm doing. It seems like regardless of my combo of choices the reactor just overheats regardless. Definitely a tutorial or some kind of feedback would help.
MikeSalyh
09. Oct 2020 · 04:36 UTC
I'm a fan of "big control panel" puzzles. I played with this for about 10 min, but never quite cracked it. I enjoy your clever use of "L.O.O.P" too.

I'd like to see a clearer differntiation between what's a button I can click on, and what's merely a display.
KaisenTheGreatOne
09. Oct 2020 · 05:07 UTC
Awesome use of the theme. The concept is very innovative and with more polishing, nicer arts and some more things to do I can see this as a full release some day :D :thumbsup:
Danial Jumagaliyev
09. Oct 2020 · 15:03 UTC
Never thought someone would think of interpreting loop as an acronym, its pretty clever. I couldn't really figure out what to do (the reactor kept filling to the max and I always kept restarting), so a brief tutorial would've definitely been nice to include in the game.
Arttu Halonen
09. Oct 2020 · 15:22 UTC
Really cool idea! As others have stated, some form of tutorial would be nice. But you could make it 'in universe' so that the player has to read operating manuals while playing the game. Overall nice UI work. Good job!
danielblanco3d
15. Oct 2020 · 07:24 UTC
I believe that is hard to know how to play, i like the idea...and for sure...so clever use of the theme!