Shadow Loop by Mekuri
Shadow Loop is a hacking game, where you receive jobs via mail, and you perform the hacks, all from the comfort of your own terminal. For this Ludum Dare, I gave myself the added challenge, of only being allowed to make the game using Unitys UI system, and nothing else.
My initial idea for the game, turned out to be quite dull, so I scrapped it and went for something else- As such, the theme is not really apparent in the game, but I do hope you will enjoy it nonetheless. There's an ingame mail with further instructions I'd recommend you read, but the game should be fairly self-explanatory (At least that's the intention :P)
Email Screen

Hacking Screen

Ratings
| Overall | 973th | 3.379⭐ | 35🧑⚖️ |
| Fun | 1065th | 3.106⭐ | 35🧑⚖️ |
| Innovation | 598th | 3.515⭐ | 35🧑⚖️ |
| Theme | 1597th | 2.439⭐ | 35🧑⚖️ |
| Graphics | 842th | 3.5⭐ | 35🧑⚖️ |
| Humor | 761th | 2.759⭐ | 29🧑⚖️ |
| Mood | 735th | 3.453⭐ | 34🧑⚖️ |
| Given | 24🗳️ | 39🗨️ |
Thanks for making it!
Pretty short and polished, it's good enough for a LD entry!
Have you ever played [Hacknet](https://store.steampowered.com/app/365450/Hacknet/)? Your game reminded me a lot of it...
Main issue afaict is that it starts off way too easy and takes ages to pick up. Since the time pressure is usually the main draw with hacking games I reckon it could go a long way to start off with a very low time limit so it's still fun and challenging early on, and then make later missions harder through more complicated minigames.
@hjeldin @mattc
This was indeed inspired by Uplink, I used to love that game!
@swiftvector
I would've loved just a few more hours to polish the difficulty, to really capture that 'under pressure' feel. I'm considering a post jam version, with a few more challenges, and increased difficulty :-)
Thanks a lot for the feedback all of you :-)
I hope you continue updating this game, creating new features and hack puzzles.
I like your idea of limiting yourself to just using the Unity UI system. Using Unity's UI has always been a weak point for me; I bet you're an expert on it now!
@riroriro Thanks a lot. I spend quite some time trying to make it look decent :-)
@codertrevor I usually try to challenge myself in my weak areas, and Unity UI was (still is in some regards) my weak point. It was quite a learning experience!
Thanks for the feedback all :-)
As for the dictionary hack, I agree. It wasn't fully implemented as I wanted it, but it will be in a post-jam version.
As for the difficulty, you caught me on one of my weak points. I actually spent a bit of time tweaking it, it started out way too difficult, so I probably overcompensated in the other direction. I'm quite binary in my jam games on that. Either I nail it ot I miss it, and this time I definitely didn't nail it :-)
Thanks a lot for your constructive feedback, I really appreciate it!