Suit Of Armor by Steffy
Suit of Armor was made by my children and me. They wanted to help me in this game jam and I let them. They are both young teenagers. My daughter designed the castle and the background music. My son designed most all other sprites in the game. I did all of the coding and a few images needed for backgrounds and words. Not all of the features created were used in the game.
We used Visual Studio to code in C++ with SDL2. Pictures were created in paint, paint3D, and GIMP. Music created in Bosca Ceoil.
Your goal in the game is to collect all of the pieces to the suit of armor and exit the castle.
| Youtube | https://steffy81.itch.io/ld47gamejam |
| Original URL | https://ldjam.com/events/ludum-dare/47/suit-of-armor |
Ratings
| Overall | 1384th | 3.037⭐ | 29🧑⚖️ |
| Fun | 1492th | 2.577⭐ | 28🧑⚖️ |
| Innovation | 1394th | 2.712⭐ | 28🧑⚖️ |
| Theme | 1226th | 3.167⭐ | 29🧑⚖️ |
| Graphics | 1284th | 2.963⭐ | 29🧑⚖️ |
| Audio | 922th | 2.885⭐ | 28🧑⚖️ |
| Humor | 763th | 2.75⭐ | 28🧑⚖️ |
| Mood | 1138th | 3.074⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
the doors were a bit confusing at first, instead of "you cannot enter here" you could write "you need something to enter here" for example, that way the player understands that they'll have to do something before the ending opens up. Also i would propably make the movement a bit more faster. But i loved the art on loading screen and the death-timer mechanic as a looping aspect! Great work.
I hope you guys do more game jams together!
- The main mechanic of the game, being sent back to the beginning after time runs out, is more of an annoyance than a mechanic. The only thing that happens when you reset position is that you have to walk over to where you were all over again.
- Not being able to walk diagonally plus the slow walking speed makes walking very awkward.
- The locked rooms at the beginning hint at more things to come, but when you come back after collecting all the items they're just empty.
- The music sounds like just random notes placed around.
I feel bad criticizing this game like this but I think that's what's gotta be done so all of you can improve and make way better games in the future!
This was also my first time with working on a team of any kind for game development. That said, I spent a lot more time answering my children to come look at what they have done and answering question they had.
The part of the doors becoming just open empty space after the items are collected is actually a coding error in my part that I did not find until after the jam had ended.
Do not feel bad for the criticism. I respect your honesty and feedback. Thank you!
EDIT: Wanted to also include that the simple graphics actually drew me into this initially. Love the slightly improved Atari aesthetic, with a special highlight to the perspective on the walls which is very well done.