A Duck in Time by lovetocode999
Description:
You work for a duck tape factory. One day, you go to work to find that there is a lot more than just duck tape present...
Tips and Tricks:
You may have gotten stuck in a situation where you ran out of tape, Don't Worry! If you die you will get a little bit of tape that will hopefully hold you off till where you can kill some more creatures and get some more that way.
If you happen to get stuck in a pit, try using jump/the recoil of your gun to launch yourself out.
Trailer:
https://www.youtube.com/watch?v=Se0cEKt1MaI
Credits:
@KaiExtreme : Graphics Design
@lovetocode999 : Sound Design
@ModdingMachine : Code, Animation
@SS9 : Graphics Design
The Development Process From ModdingMachine's Perspective:
https://www.youtube.com/watch?v=bsle6JPF6nE
Update Log:
various bug fixes and updated level design.
Enjoy!
| Youtube | https://github.com/ModdingMachine/LDJAM47 |
| Youtube | https://larty.itch.io/oh-duck |
| Youtube | https://larty.itch.io/oh-duck |
| Youtube | https://larty.itch.io/oh-duck |
| Youtube | https://larty.itch.io/oh-duck |
| Original URL | https://ldjam.com/events/ludum-dare/47/oh-duck |
Ratings
| Overall | 1180th | 3.229⭐ | 26🧑⚖️ |
| Fun | 1032th | 3.146⭐ | 26🧑⚖️ |
| Innovation | 1428th | 2.646⭐ | 26🧑⚖️ |
| Theme | 1602th | 2.417⭐ | 26🧑⚖️ |
| Graphics | 1334th | 2.875⭐ | 26🧑⚖️ |
| Audio | 811th | 3.114⭐ | 24🧑⚖️ |
| Humor | 412th | 3.271⭐ | 26🧑⚖️ |
| Mood | 1190th | 3⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |

, maybe I have to do something with it? I don't know what to do... Thank you all the same for this game ! I like the graphics and the fluidity of the visual elements.
... And nice work on the background parallax, it looks cool :)
tiny bit of constructive feedback: making the backgrounds darker relative to the foreground would help a lot, initially it was a little confusing/distracting visually. also, disabling colliders on dead enemies would help since in small spaces the large sprites can make it very difficult to hit the enemies that are still alive.
great job overall :)
The gameplay was nothing revolutionary but it was totally okay. Shooting felt fine and responsive, so did movement.
Graphics were okay but the color scheme was chosen a bit poorly. By that I mean that our hero had a very similar color palette to the background environment. And that's not very good for the player's brain ;). You could keep the backgrounds and dress your character in dark greens, blacks or deep violets.
I enjoyed the music, I think it fit the game well.
And, last but not least, I got me a bug (and I don't just mean the spitting spidery creature). One text box got stuck on my screen and stayed all the way till the end cutscene (when it was finally "killed" by the endgame text box). And not only that - the text box degenerated to half gibberish :laughing:

I'm going to work on a fix for that gibberish right away XD! That is a pretty lame bug, I'll also try changing the brightness of the background parallax to add more contrast.
First room where I found out the door was locked I had like 4 monsters almost on top of me when I found out, so that was kind of an annoying surprise - letting me know in earlier rooms would have helped - eg, have a loud 'unlock' sound when the last monster dies in each room, or have the last monster drop a key, with a key-in-lock sound for when I open the door.
Parallax was also pretty noisy - I feel like if it had scrolled a lot less it'd have been way less distracting.