Seeker by NateTheGreat
Seeker is a puzzle adventure game where you are stuck in a groundhog-day like time loop and must discover everything about the world for yourself. A seemingly simple level can turn into the most complex puzzle when you start to see things you missed before. There are no instructions aside from (some!) initial controls (WASD). Everything else about the game must be learned through experimentation and exploration.



Hints/Solutions:
1 !> Jump on the blueish grass to the right to push it down and open the first door.
2 !> Jump on the blueish grass block to the left at the start of the hill to open up the gravel pit in the middle. Then jump on the gravel to make it fall and get to the door below.
3 !> Jump on the gravel to the left of the spawn to find a hidden room. Click and hold while underneath vines to whistle and grow the vines which you can climb to the door!
4 !> Whistle underneath the vine hanging from the tree to climb it.
5 !> To the right of the tree there is a field of flowers and a door. The door closes when you step on any blue flowers so avoid squishing blue flowers to get past this door.
6 !> If you jump up above the tree (to the left) there are six "buttons" in a row. The correct code must be entered and is different each time. To determine the code, listen to the pitch of the bird's tweets (or watch the position of the notes).
7 !> On the left side jump against the wall. There is a hidden door that remains open as long as you have not stepped on any red flowers!
8 !> Behind the red flower door there is a gravel pit maze. The solution is to first go right. Then go right again but push against the right wall and you will find a secret passage leading to the door.
9 !> In the gravel pit, destroy only the blocks on the left. This side has a secret entrance to a new area.
10 !> To move the turtle, move your mouse.
11 !> Past the turtle door, destroy the gravel to find another entrance.
12 !> To the left of the turtle area, jump against the wall. There is a secret area here.
13 !> In the secret area mentioned above, whistle for a while and vines will come down from another secret area above the room.
14 !> There is a secret area on top of the mountain on the left. Climb this mountain (using the vines) and go to the very top where there is a secret entrance leading to the door.
15 !> On the right side above the first door, there is a hidden area. To open the first door, avoid squishing yellow flowers. To open the second door, you must squish all blue flowers! There are blue flowers on the far left side of the map as well as the ones on the right.
16 !> Behind the Yellow/Blue flower puzzle door there is a secret entrance to another door. You have to jump over the first door and fall into the hidden pit behind it. (this is probably the hardest to find)
| Youtube | https://natethegreat2525.itch.io/seeker |
| Youtube | https://github.com/natethegreat2525/LudumDare47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/seeker |
Ratings
| Overall | 775th | 3.521⭐ | 26🧑⚖️ |
| Fun | 373th | 3.708⭐ | 26🧑⚖️ |
| Innovation | 735th | 3.396⭐ | 26🧑⚖️ |
| Theme | 1193th | 3.208⭐ | 26🧑⚖️ |
| Humor | 499th | 3.095⭐ | 23🧑⚖️ |
| Mood | 593th | 3.583⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 21🗨️ |
Really simple idea that is very well executed. Great job!
@vivien-fargette Added more clues to this post as as I realize this is a niche genre and I also did not have enough time to cleanly tie together all of the puzzles or make in game hints.
@rangoiv nice! I was expecting that at least one person randomly gets it at some point. Check out the bird or turn on your volume for a clue.
That's a brilliant game!
The controls are very comfortable. The whistle sound sounds really good.
The puzzles are hard to solve sometimes, but the game makes you a feel that you don't need to worry about time, and not just because the game is in a time loop ;)
The graphic looks very cool and bright.
To conclude, I like the game, and it has a lot of potential in the future even for a real game that you can sell on steam.
Good luck!
That's a brilliant game!
The controls are very comfortable. The whistle sound sounds really good.
The puzzles are hard to solve sometimes, but the game makes you a feel that you don't need to worry about time, and not just because the game is in a time loop ;)
The graphic looks very cool and bright.
To conclude, I like the game, and it has a lot of potential in the future even for a real game that you can sell on steam.
Good luck!
The maze puzzle was a little frustrating because the solution had nothing to do with the maze and it felt kinda pointless?
There are three passages that I can't imagine anyone reasonably finding without using the hints: the one in the maze, the one leading to the turtle, and the one past the blue flower door.
The other hidden passages are in good spots, because you'll naturally bump into them, but those three are not only out of the way, but there's no indication that there might be something there.
I would move the maze one down to one of the dead ends, the turtle one down to the floor level of the pit, and the blue flower one should just be hinted at somehow (adding more empty space between the door and the wall might be a good enough hint).
It didn't really feel like a "loop" to fit the theme. Just kinda felt like a normal game with multiple endings.
Other than all that, though, I had a really fun time playing this game! It reminds me of classic exploration games. Knytt comes to mind, I wonder if it was a source of inspiration?
I appreciate the bird's notes being both visual and auditory.