Dante Slumbers by Jimbly

Your cat fell asleep on the yoke, and you do not wish to wake him, so you're going to get through this using just the throttle.
Two-button controls with simple mechanics, but hard to master. Can you beat all 7 levels?
Links * HTML5(WebGL): dashingstrike.com/LudumDare/LD47 * Source Code: Jimbly/LD47-dante-slumbers
Controls: Touch friendly, play on mobile! On desktop, use A+D or W+S/Space or Arrow keys.
After first level or two, skip to level 6 if you want a little more variety to the gameplay.
Screenshots:

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Development Notes
Tools Used * Custom Engine: GLOV.js * Mtn Dew * Sprites in Piskel * Image processing and some sprites in Photoshop * Sound Effects in Bfxr and Audacity * Music in TuxGuitar and SONAR * The PICO-8 color palette * Fonts: 04b03 and Perfect DOS VGA 437
| Youtube | http://www.dashingstrike.com/LudumDare/LD47/?D=COMPO |
| Youtube | https://github.com/Jimbly/LD47-dante-slumbers |
| Original URL | https://ldjam.com/events/ludum-dare/47/dante-slumbers |
Ratings
| Overall | 66th | 3.919⭐ | 33🧑⚖️ |
| Fun | 109th | 3.79⭐ | 33🧑⚖️ |
| Innovation | 104th | 3.79⭐ | 33🧑⚖️ |
| Theme | 40th | 4.258⭐ | 33🧑⚖️ |
| Graphics | 152th | 3.806⭐ | 33🧑⚖️ |
| Audio | 146th | 3.517⭐ | 32🧑⚖️ |
| Humor | 106th | 3.379⭐ | 31🧑⚖️ |
| Mood | 135th | 3.6⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 38🗨️ |
As it turns out, we had similar ideas for our games, it's fun to see how different they turned out to be!
@fronwewq I really deliberated on whether the primary sort for score should be collisions or time. In retrospect, maybe it should have been time with a penalty (5 seconds?) for each collision or something like that, that would have made high-score chasing a more interesting game of "would bouncing off that rock save me 5 seconds in the end?". Glad you liked the cat noises, they were a last minute addition (the cat theme only occurred to me about half way through the weekend =^.^=), and they play either a single meow or a low purr half way through the level depending on if you'd had more than 3 bumps or not, but I'm sure no one would notice that, so they just add some charm.
@papaver Glad you enjoyed it enough to play again! The plane path prediction I added as a debugging thing, and I'm still not completely sure it helps (you can toggle it with F2 if you really want ^_^), so I made it really subtle, but I didn't actually end up getting better scores with it. However, it makes you *feel* like you've got a bit more control or information, so I left it in in the end.
A lot to like, here! I like the theme fit, I like the leaderboards being ranked by damage and then by time, I like the art, and I like the disconnect between the name and the gameplay. Someone should check on that cat, though. It sounds like something's horribly wrong with it...
Also, nice high score!
i think you should play paper plane in this jam
play it and see the movement
good game
Very unusual control scheme, but pretty straightforward once you figure out what you need to do to move a given direction. Also appreciated the purring sound effect. :D
As others said : it is a good idea that rocks only lower your ranking, and does not make you lose so you have to restart the level. Because the ship control is quite difficult.
Would have been even more fun if you could go upper, to catch some ring high on the sky. And maybe even in spaaaace. You have to avoid big planets and asteroids.
@recher Yeah, going up higher and more varied environs was something I thought about doing - or even having the world loop in all directions instead of just horizontally, but ended up settling on this =).
Nicely done, it's very enjoyable game.
And the sound effects are cool too.
Cheers
I couldn't get past the opening level! :frowning:
