Race Condition by pekuja
As you race around the circuit, more and more copies of yourself will appear on the track, and eventually you'll start running into your past selves. There's a time limit, but you get more time every time you pass a checkpoint. Try to pass as many checkpoints as you can.
Controls:
- A/D or left stick: steer
- W or right trigger: accelerate
- S or left trigger: reverse
- Space or B/Circle: brake
- R or Back/Share: reset the game
Tools used:
- Unity 2019
- Visual Studio Community 2017
- Asset Forge 2.1
- Paint.Net
- Novation Circuit
Honorable mention to Blender, used for a track that didn't make it into the game
| Youtube | https://pekuja.itch.io/race-condition |
| Youtube | https://github.com/pekuja/Race-Condition |
| Original URL | https://ldjam.com/events/ludum-dare/47/race-condition |
Ratings
| Overall | 78th | 3.882⭐ | 36🧑⚖️ |
| Fun | 23th | 4.059⭐ | 36🧑⚖️ |
| Innovation | 142th | 3.676⭐ | 36🧑⚖️ |
| Theme | 67th | 4.162⭐ | 36🧑⚖️ |
| Graphics | 427th | 3.091⭐ | 35🧑⚖️ |
| Audio | 277th | 3.167⭐ | 32🧑⚖️ |
| Given | 40🗳️ | 42🗨️ |
- the past selves thing work well
- could have really used some sound effects for crashing/accelerating/etc.
The "fighting againts my past run" never felt this pressuring a car game!
The only odd thing about is that the car suddenly stops when I let the buttons go, should keep the momentum!
@adroitconceptions indeed sound effects would have been good but I ran out of time
@matchamaze I think you have a good point about not maintaining the momentum. Car physics can be kind of hard... I also spent a bunch of time trying to get the car to drift but I couldn't quite get it right. :sweat_smile:
Cool idea :)
Was fun seeing a mistake i did the lap before, in a "third person" view driving by
The only thing that didn't quite feel right was the car physics. It didn't feel very smooth, it was quite rigid and I felt like I was fighting the vehicle. The fun I had avoiding my past selves more than compensated for that though :slight_smile:
Great job, this game is one of my favorites so far.
@zimny11 Excellent! I'm glad you got to be surprised. :smile: I was almost thinking it would have been fun not to mention how it works so more people would be surprised, but I guess then people might not find it interesting enough to try in the first place. :thinking:
This is a good base for a game, nice job!
PS scored 40 loops :)
UPD: nice game name by the way!
Some polish on the graphics music would ehance this great game idea
It's funny how you both implemented basically the same idea, with slightly different mechanics. I feel it's actually more fun to play your version with more ghosts and shorter track.
The controls respond in just the right way, the music kept me motivated, and the graphics are decent. This is a good game, well done!
It was a very cool idea that played out well. I also liked the controls on the car.. It's always tricky to get a WASD car feeling good because I want to steer at different angles at different times, and while I also felt that stiffness in this game, you had a good match between the turns the track asked of me and the turns the controls gave me. Nice tuning.
The car-on-car collisions were also tuned well. When I hit ... myself ... it was bad but not instantly game-ending. It was in a nice sweet spot of setback. The edge of the track was a little more brutal, and I lost all of my games the same way: clipped the edge of the track with the front of my car and got spun around backwards, then couldn't get righted in time.
But I'm split on it -- on the one hand, if the game was a little more generous with edge-collisions and had some way to build back up lost time, I could get further into the game and have some REALLY crazy car-filled tracks. But on the other hand, the difficulty felt good and forced me to concentrate on driving well, with a good level of punishment when I didn't.
Overall really enjoyed it, nice work!
EDIT: check it out, while I was tying, left the game running and then this happened: https://imgur.com/MYCyKtw
Indeed the difficulty tuning can be a bit of a balancing act, and I think also I wouldn't have wanted the game to keep going too long, because it would likely get boring. Of course if I were to make a more fully realized version with more features, maybe I could find ways to keep it interesting, but I feel like for this 48h version the length of a game feels pretty good, though I may have tuned it a bit too hard just because I myself got too good at it since I played it all weekend.
Love that tower of cars. :laughing: