Plague Medic by NickHeron
Melancholic adventure about a plague in a castle.
Controls:
ARROW KEYS / DPAD = MOVE || Z KEY / A BUTTON = INTERACTION || X KEY / B BUTTON = THROW KNIFE || A KEY / X BUTTON = USE HOOK || S KEY / Y BUTTON = THROW POISON BOTTLE

Ratings
| Given | 16🗳️ | 4🗨️ |
Maze felt a little empty as one can just run past enemies. Hoping for updates!
Good job!
Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GTX 1070/PCIe/SSE2
WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'.
At: scene/main/scene_tree.cpp:1236
ERROR: Node not found: anim.
At: scene/main/node.cpp:1381
I'd definitely love to play this one (I'm a huge fan of dungeon crawlers) so if you figurre it our please @ me :)
But its a tad bit too roguelike for my taste.
The first time I played, I used up all my ammo quite soon, realizing that I need to conserve it. Then I started to run past all monsters but still went out of ammo soon. I think, that this game would be a lot nicer to play, with more ammo and less enemy hitpoints. I know, it's meant to be roguelike, but if you give players a sword and potions they want to kill monsters and not run around them.
I also wandered around the dungeon aimlessly for quite some time, without much interesting happening. There's also quite some backtracking, when you finally get an item. After picking up the second item (battery?) after about 10 minutes running around I got killed by the golem defending it, because I ran out of ammo. That's when I gave up.
Don't get me wrong. It's impressive, what you did there. And kudos to using Godot. But the gameplay unfortunately wasn't for me.
I wasn't sure if you could find items in other places than chests. And also not sure if the golems were killable or not. At least ten knives wouldn't do anything to them.