Dungeon Furnisher by Zeroji
Carefully place loot and enemies to ensure adventurers survive!
Dungeon Furnisher is your typical procedurally generated dungeon crawler... Except it's not you doing the crawling, it's a purple blob. What you have to do is strategically place the given enemies and items to ensure the blob stays alive!

The game is currently heavily unpolished (it reached "technically playable" status 6 hours before the deadline), but will receive some love afterwards because we like the concept.
Gameplay
Change map size if you like (over 10x10 is not recommended) and click play.
You'll be presented with a fully revealed dungeon you can explore, and on your right a deck of "cards", of which you see the top five by default. With each click, you'll have to place the top card onto a slot of the proper type. Here are the color codes used:
- Yellow, orange, red: progressively harder enemies
- Green, blue, purple: progressively better loot
Once every card has been placed, you'll watch your purple blob try to make its way to the boss room, hopefully with good results!
Post-jam content
- Gold dropped by enemies can be spent on blob upgrades
- Items looted from boss room upgrade your experience as a Dungeon Furnisher
Credits
Wall & floor textures are by M4n1us, and music by MrDetonia - all made during the event.
| Youtube | https://zeroji.itch.io/dungeon-furnisher |
| Original URL | https://ldjam.com/events/ludum-dare/46/dungeon-furnisher |
Ratings
| Overall | 1772th | 3.25⭐ | 24🧑⚖️ |
| Fun | 1755th | 3.068⭐ | 24🧑⚖️ |
| Innovation | 268th | 3.841⭐ | 24🧑⚖️ |
| Theme | 1072th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 1967th | 2.955⭐ | 24🧑⚖️ |
| Audio | 1210th | 3.048⭐ | 23🧑⚖️ |
| Humor | 801th | 3.206⭐ | 19🧑⚖️ |
| Mood | 1587th | 3.175⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 16🗨️ |
I really like the auto battle-concept.
Nice Job.
### Strategy issues
Up until the last 3 hours, I thought I would had time to implement doors. I thought wrong, but there is still some pathfinding code that uses it to choose which rooms to visit, which may cause unexpected behaviour.
Also, the blob doesn't have a top-down view of the map, it only sees the rooms (and doors) it has seen so far. It doesn't know what a room contains before going in.
### Card placement
Unfortunately, it can happen that no possible slots appear on the start screen. **You just have to pan around to find one!** Everything is randomly generated, so there are definitely some "bad seeds" where you just cannot win. You can reload the game (or just press `R` :wink: ) to try a better seed :)
@murpyh having more slots than cards is a good idea, we'll definitely think about it for post-jam updates!
Currently it feels a bit random, because the player does not have that much choice. Some ideas:
* Make it possible to discard or buy some cards?
* Randomize the order of the cards. Don't group them by type? Maybe the player can choose from a deck instead of only taking them down from a list. You could maybe build some kind of card-tree (cards requiring other cards).
* Let me distribute the cards more freely, meaning slots can take all types of cards? Don't know how to hinder the player from placing all goodies on the first room, though...
Good concept overall. Really liked the music, btw!
I would love it if it was clearer where the next cards can be placed, but it's a great game you made for the ludum dare.
Really enjoyed the concept though, an interesting take on dungeon crawler with elements of resource management and tower defense elements.