Timewalk by Gossian

[raw]
made by Gossian for Ludum Dare 46 (JAM)

It's all about time.

Your timewalk begins automatically.
Press D or Right Arrow Button to walk faster.
Click on stars to reveal moments that slow your down and moments that keep time alive.
Collect enough of the latter before your time runs out.


Credits
Music & sound: Francesco Sicurella
Art & code: Gossian

Screenshot (81).png

Ratings

Overall 2340th 2.85⭐ 22🧑‍⚖️
Fun 2520th 2.1⭐ 22🧑‍⚖️
Innovation 2061th 2.825⭐ 22🧑‍⚖️
Theme 2311th 2.9⭐ 22🧑‍⚖️
Graphics 1515th 3.4⭐ 22🧑‍⚖️
Audio 350th 3.8⭐ 22🧑‍⚖️
Mood 1263th 3.375⭐ 22🧑‍⚖️
Given 23🗳️ 14🗨️

Feedback

pillitoka
21. Apr 2020 · 19:13 UTC
Nice little game. Is there an indicator that shows the time? Maybe make the white mist grow to indicate that time is running out. When two bad memories are on top of each other, the player walks faster. Is this intentional?
Graph
21. Apr 2020 · 19:20 UTC
Interesting idea, although it seems like it's random if you win or not considering you cant tell the difference between good and bad stars until they fall?
Roey_Shap
22. Apr 2020 · 17:14 UTC
I was really pulled in by the theming and it managed to continue pulling me in despite the lack of control here. Consider how you can use your atmosphere to get some more gameplay involved so that we can enjoy it even more!
BearDing8
22. Apr 2020 · 18:18 UTC
I loved the music! The music in the main menu sounds similar though. Is it an original music or rearranged?

I liked the idea and implementation. I would love the game if each memory had a unique text/image to build a story. It would be too much of a work for a game jam, but could be considered for the future versions of the game.

Good job. :)
phantomeniasll
23. Apr 2020 · 10:37 UTC
I really liked the music and the graphics which made a great Mood, but the gameplay became boring pretty quickly because you have no controll and the memories are all just the same. Therefore one sees everything there is to offer in like 20 seconds.
palsina
23. Apr 2020 · 10:37 UTC
I was mesmerized by the visuals but I didn't understand much what I was doing, do the stars need to fall on the player or just we need to make them fall to the ground and deal with the consequences? anyway, it's intriguing
marcusnystrand
23. Apr 2020 · 10:45 UTC
Nice music but a little bit confusing game
Doritolord
23. Apr 2020 · 10:48 UTC
music: insane!!
graphics: fascinating
gameplay was questionable i guess... maybe a timer and some more instructions to make it a little bit less confusing?
JamesOliverMusic
23. Apr 2020 · 10:53 UTC
Nice music, and some of the artwork looks great.
I don't think I understood the objective of the game, as you seem to walk aimlessly with very limited interaction. The idea of good/bad stars doesn't seem to really work, as it's just down to luck and the memories don't really mean anything if they're all the same. They could be used to tell a story or something interesting, and collecting more adds to a bigger story.
I like the atmosphere you've started to create, but the lack of mechanics makes it difficult to continue playing for more than a few minutes.
zchen
23. Apr 2020 · 10:55 UTC
The first thing that drew me in was the visuals. Good job on creating an atmosphere that was tense and interesting.

The gameplay was very confusing so me. It felt too random and that it was almost better not to click on an moments. It can be quite a deep metaphor for people who lack meaning in life because they're overwhelmed by what seems to be the meaningless randomness of life. But other than that it didn't make for a great gameplay experience.

Well done on the music, I was very impressed when it started to get more and more intense.
AguaHervida
02. May 2020 · 19:21 UTC
I loved the art and music of the game, specially the music, really gets into you like a classical theme. But as many more had mentioned before, the gameplay is kind of confusing I didn´t fully understood the main mechanic, you could try explaining it in another way. Still had some tme in the game because of the music, really good one in there. Hope to see a complete version soon :)