Timewalk by Gossian
It's all about time.
Your timewalk begins automatically.
Press D or Right Arrow Button to walk faster.
Click on stars to reveal moments that slow your down and moments that keep time alive.
Collect enough of the latter before your time runs out.
Credits
Music & sound: Francesco Sicurella
Art & code: Gossian

| Youtube | https://gossianblurs.itch.io/timewalk |
| Youtube | https://gossianblurs.itch.io/timewalk |
| Youtube | https://gossianblurs.itch.io/timewalk |
| Original URL | https://ldjam.com/events/ludum-dare/46/timewalk |
Ratings
| Overall | 2340th | 2.85⭐ | 22🧑⚖️ |
| Fun | 2520th | 2.1⭐ | 22🧑⚖️ |
| Innovation | 2061th | 2.825⭐ | 22🧑⚖️ |
| Theme | 2311th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 1515th | 3.4⭐ | 22🧑⚖️ |
| Audio | 350th | 3.8⭐ | 22🧑⚖️ |
| Mood | 1263th | 3.375⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 14🗨️ |
I liked the idea and implementation. I would love the game if each memory had a unique text/image to build a story. It would be too much of a work for a game jam, but could be considered for the future versions of the game.
Good job. :)
graphics: fascinating
gameplay was questionable i guess... maybe a timer and some more instructions to make it a little bit less confusing?
I don't think I understood the objective of the game, as you seem to walk aimlessly with very limited interaction. The idea of good/bad stars doesn't seem to really work, as it's just down to luck and the memories don't really mean anything if they're all the same. They could be used to tell a story or something interesting, and collecting more adds to a bigger story.
I like the atmosphere you've started to create, but the lack of mechanics makes it difficult to continue playing for more than a few minutes.
The gameplay was very confusing so me. It felt too random and that it was almost better not to click on an moments. It can be quite a deep metaphor for people who lack meaning in life because they're overwhelmed by what seems to be the meaningless randomness of life. But other than that it didn't make for a great gameplay experience.
Well done on the music, I was very impressed when it started to get more and more intense.