CODENAME: SPROUT by Keppu

*CODENAME: SPROUT is LDJAM46 entry, made in 72 hours with the theme "Keep it alive". Goal is to keep both the research and the alien alive, balancing between the welfare of the alien and the research budget. *
TEAM - Antti Koponen (Game Design, Programming, SFX, Animation, UI) - NANIkisunami (Art)
FEEDBACK QUESTIONNAIRE (Optional, but much appreciated!) - What made you play the game in the first place? - How would you describe the game to a friend with one sentence? - What was the most memorable thing you encountered? - What did you find lacking or would add in the game?
| Youtube | https://keppu.itch.io/codename-sprout |
| Original URL | https://ldjam.com/events/ludum-dare/46/codename-sprout |
Ratings
| Overall | 154th | 4.065⭐ | 25🧑⚖️ |
| Fun | 536th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 960th | 3.413⭐ | 25🧑⚖️ |
| Theme | 222th | 4.174⭐ | 25🧑⚖️ |
| Graphics | 256th | 4.326⭐ | 25🧑⚖️ |
| Audio | 131th | 4.087⭐ | 25🧑⚖️ |
| Humor | 141th | 4⭐ | 25🧑⚖️ |
| Mood | 218th | 4.043⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
The first time I played was rather dauntintg since I lost the first day and didnt understand why ha. Luckly my second attempt was more fortunate and i was able to understand what was going on lol.
Simple and solid game.
I´d add some restart boton when you lose that skips the intro, although i found it very funny! The story is great!
Thanks for playing.
It was a good take on the theme beyond just "hurr durr don't die" (because let's face it, thats already almost every game on the planet). The theme was well integrated into the fun gameplay and i liked that.
The narrarator was funny reminded me of Crazy Dave from Plants vs Zombies! +Humor points for that.
The art and sound design is way ahead of what i would expect from a game made this quickly, and i wouldn't bat an eye if i saw it in a "real" game.
**As for your questions:**
I clicked on the game from the "rate theese games" section of the Ludum Dare home page, because it had the HTML5 symbol, and then i played it because it had less than 20 ratings.
Describing the game in one sentence: "The truth about what's happening in area 51"
Most memorable thing was that the alien destroyed the human race with nukes
I would add a win condition, or at least some clearer way of indicating that the game is endless (for example a score counter"
By limiting the options each day, and giving most of them trade-offs, it made decisions much more interesting than the classic tamagotchi-style game.
Also, I got increasingly scared about what that alien could do to me.
Excellent game!
- What made you play the game in the first place?
- Saw it in the rating section. The HTML5 is a nice way to try it.
- How would you describe the game to a friend with one sentence?
- Keep it alive tamagotchi like
- What was the most memorable thing you encountered?
- This little guy who turn rapidly into a steroid monster
- What did you find lacking or would add in the game?
- Maybe an end (don't know what happend when you got 10 everyhwere, it was hard to find love) or some kind of a goal ro reach !