Storm Warden by FlashViper

In a dreary world where the Storm runs rampant, you are a floating island tasked with leading others to safety.
Controls: WASD/Arrow Keys/Joystick: Move Space/A button: Dash
How to Play: - Find other floating islands - Lead them to an island hub - Don't let them die!





| Youtube | https://flashviper.itch.io/storm-warden |
| Original URL | https://ldjam.com/events/ludum-dare/46/storm-warden |
Ratings
| Overall | 535th | 3.79⭐ | 33🧑⚖️ |
| Fun | 1547th | 3.161⭐ | 33🧑⚖️ |
| Innovation | 483th | 3.677⭐ | 33🧑⚖️ |
| Theme | 920th | 3.79⭐ | 33🧑⚖️ |
| Graphics | 762th | 3.935⭐ | 33🧑⚖️ |
| Audio | 644th | 3.548⭐ | 33🧑⚖️ |
| Mood | 170th | 4.113⭐ | 33🧑⚖️ |
| Given | 43🗳️ | 41🗨️ |
It took me several minutes to under stand the 'guiding light' and i was less excited to explore once i realized i had to follow it.
Thanks for sharing!
@horus 3 games isn't THAT much, but I'm glad you liked it! I worked especially hard on the atmosphere, so I'm glad you wanted more. And I agree, the unlock able islands aren't much in terms of progression. I'd be curious as to any ideas you would have for long-term progression.
@emperor-eagle Thank you! I'm glad you enjoyed the game and the mood that comes with it.
@nspevacek Now that you mention it, there was a bug in the later stages of development that caused you to move super super far with the dash. It was actually super fun, and I wish I had kept it (or at least some version of it)
@kotka Thank you for playing!
@sanjana Thanks for playing! I'm glad that you enjoyed the graphics and sounds. It looks like the work I put in on them payed off.
@audreyc Glad you like the atmosphere! I wasn't intending to make a hard game, which is why the light is there in the first place. But the slow gameplay is a bit of a problem. I'm thinking that a faster dash would improve things greatly. What do you think?
@mrowka Yeah, I was worried that the yellow light wasn't an obvious enough leader. But I was also worried that putting something like "Follow the yellow light" in the tutorial would ruin the atmosphere of the game. I was hesitant enough to put in a pause button... Anyway, thanks so much for playing!
Very nice game indeed! It feels very good to control the island and his little dodge XD The thunders, clouds, islands, really well done. Everything felt very polished except for the sound >-< You had a pretty good and atmospheric game that were a little perturbed with some sounds. You could notice some noise in some of the sounds, if i remember correctly, the bell and barrier sound effects, and the volume of them were so high, even tough i lowered it! Obviously i didn't lowered enough, but it would be nice to set from the start the Thunder as the highest sound and everything lowered, not everything the same.
I wanted to see some big journeys to find the islands too, some close some far, to really test myself and immerse in your silent universe but connecting the islands where always a throw off, that squash effect didn't correspond to the game, even though i see that since, well, it's raining, you added water, but if it was a small sound effect related to air, maybe quick sucking air from low to high tone (u can try with your mouth), i think it would match better, I didn't expect a splash effect in mid air, even if it's raining. The floating also didn't make the meteors weird on a storm because everything is so fantasical that it works pretty well, specially with that barrier, the mood for me is perfect. Bring more houses home at the same time would be nice for the player to feel bad for losing an island that would inevitably happen while in a 3 stack, for example.
Congratulations for keeping on making games and on making such a nice and polished game for this Ludum Dare! Little store! options! You didn't hold back XD

But your brother didn't get what he wanted, the link was broken hahahhaha (also, when I came back i lost my coins and i got mad .,.)