Gravity Glide by Tragon
Gravity Glide is a Shoot-em-up sidescroller in which your spaceship is permanently falling up and down between two gravitational sources.
But you control which source is active.
Invert the gravity to fall up and down but do NOT crush against the walls!
Hit points are reflected in your size that grows and shrinks accordingly.
Have fun, and don't forget to shoot!
But you control which source is active.
Invert the gravity to fall up and down but do NOT crush against the walls!
Hit points are reflected in your size that grows and shrinks accordingly.
Have fun, and don't forget to shoot!
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.63 | 231 |
| Fun(Jam) | 3.80 | 90 |
| Graphics(Jam) | 3.41 | 542 |
| Innovation(Jam) | 3.27 | 424 |
| Mood(Jam) | 3.28 | 462 |
| Theme(Jam) | 3.83 | 360 |
It was fun with random bosses and getting upgrades! Felt good to play the game, nice controls.
The graphics look really nice, especially the asteroids.
The music in combination with the pace of the game is really hypnotizing, it kept me going on forever.
Too bad there are no more bossfights :)
Good job!
And very smooth Gameplay. Well done.
But very pleasant to play this game
Well, good job to you guys!
* I seemed to be shooting all the time, so for me at least it was a one-button game :p (webplayer on firefox)
- I felt there was a lot of psuedo-variety, ie. stuff that you normally put into the game to introduce gameplay variety like powerups and bosses, that didn't _really_ change the core gameplay loop any. I never really noticed when I picked up score or a powerup, and the bosses weren't didn't have particularly lethal patterns so I just juggled near their center. Doing less of that and focusing more on the individual enemy patterns would have made a much stronger game within the 48 hours imo
The only bad thing I saw is that the UI of the main menu is inconsistent thru several screen ratios ans sizes, but everytging else is cool ;)