My Dino by reggianito

[raw]
made by reggianito for LD34 (COMPO)
A little game about a scientist that really wanted a dinosaur.

The game is completely playable and pretty fun (or so I've been told), but it lacks proper menus, sound effects, and a lot of graphical effects. It's my first ludum dare so I think that's to be expected.


Thanks for giving my baby a try!

==========BUGFIX EDIT============
Fixed the dinosaur not scaling properly in some resolutions, and the difficulty having a stupid scaling (If you already tried the game and found it too easy, sorry! please try it again!)

=========OTHER EDIT==========
I'm not a very social media kinda guy, but if anyone is interested on knowing when a post-compo version is released, you can find me as reggianito on twitter and tumblr, where I'll probably post about it.

Ratings

Coolness 100% 1
Overall 3.20 510
Audio 2.91 356
Fun 3.37 320
Graphics 3.12 464
Humor 2.96 220
Innovation 3.45 292
Mood 3.06 405
Theme 3.41 708

Feedback

Alloyed
14. Dec 2015 · 03:30 UTC
I like the core conceit: it reminds me of Lovers in a Dangerous Spacetime, where the indirect control basically means you have to pay extra attention to things that would be pretty simple with direct controls.

It kind of doesn't lend itself well to be this unfinished, though. Since the game isn't beeping and shaking and all the other things a finished game would do to direct my attention it's made harder then usual to notice what I'm doing and what effect it's having on the top screen.

It's probably because of my weird resolution(1366x768), but as I played my dino ventured further and further from his tank into the airy unknown. It was kind of endearing tbh
Reggianito
14. Dec 2015 · 13:32 UTC
Yeah, I had a lot of trouble with the handling of resolutions.
Also I added the dino literally 2 minutes before the submission hour ended because I forgot it the first time.
Thanks for playing!
velddev
14. Dec 2015 · 13:49 UTC
It's pretty fun, i was looking for a console to kill the zeppelin. but i couldn't find it in time, and died because of the soldiers around me. heh, good times.
rogual
14. Dec 2015 · 16:48 UTC
Cool concept, I could see this really working if it were fleshed out a bit.
Catblocker
14. Dec 2015 · 17:08 UTC
Nice gameplay idee, but a little bit to hard for my taste.

That is pretty much eveything i can say about the game. You had a good idée and the game turned out greate!
peterthehe
14. Dec 2015 · 17:30 UTC
Interesting concept, cute art. Great job!
Jonathan Whiting
14. Dec 2015 · 18:05 UTC
I really dig the graphics, and the play on the two button theme. Found it rather difficult to handle, a bit more warp-up/explanation would have made a world of difference.
EthanWebster
14. Dec 2015 · 18:05 UTC
Great concept, well executed, making for a fun game. It was challenging, which I think is an important factor in games like these, so good job :)
Tom
14. Dec 2015 · 22:14 UTC
I liked it. I liked the challenge. Not sure if I did this wrong but it seemed when I died there was no way to just restart. It made me close the program and then I had to reopen it to try again. Nice music
Reggianito
14. Dec 2015 · 22:34 UTC
Thanks everyone for the kind words!

@Jonathan: Yeah, while working on it people told me the tutorial pacing was fine, but after release everyone told me it's too fast. Sorry about that.

@Tom: Yeah, I didn't get to write a reset function. Sorry about the inconvenience. The music was hastily done in about 20 minutes, so thank you.
Steven Miller
14. Dec 2015 · 22:53 UTC
Really good game, I love the way the weapons are controlled. The graphics look really nice, and I love the audio. Great job!
rogberth
14. Dec 2015 · 22:55 UTC
Difficult game, double the stress! but very innovative. Good job!
Allthebees
15. Dec 2015 · 00:06 UTC
Wow this game is actually really awesome! It was quite ambiguous at first what you had to do though. Once I figured it out I had a lot of fun.
RhysD
15. Dec 2015 · 14:09 UTC
Cool game :) Enjoyed the concept, reminded me of Lovers in a Dangerous Spacetime.

Controls were a bit hard to get used to and memorizing what each console did was also an effort. Managed to last pretty long in the end though :D
pk
15. Dec 2015 · 15:06 UTC
Fun concept, though difficulty curve could be somewhat less steep.
Ayaya33
15. Dec 2015 · 15:16 UTC
Was way too hard for me to get into, but it looked good. I didn't like that you fell off of ladders, I'd have prefered you stick to them so you can avoid bullets on both top and bottom.

Other than that, good job!

Problems:
Start and End screen's scale gorribly on my monitor (1366x768)
Dino scales outside of it's tube (maybe that was intended?)
Reggianito
15. Dec 2015 · 15:40 UTC
Thanks everyone for the kind words!

@pk: the difficulty curve was one of the last things I made before the deadline, and it was either make it a challenge or make it a walk in the park. I'll probably balance it a lot in a post-compo version.

@Ayaya33: Thanks, I forgot to scale the start and end screens. The dino scaling out of tube was supposed to be fixed, so I'll look into it. I think it's because the code considers 1366x768 to be a 16:9 ratio, when it's not exactly that, but I'm not sure.
HolyBlackCat
15. Dec 2015 · 17:24 UTC
Nice concept! And I really liked the visual style. Graphics are simple, but look nice. Music is ok.
Unfortunately, I'm not so good at it, too hard for me. And I was unable to understand how to rotate guns properly, both of them only rotated CCW for me.
Overall, good job.

By the way, in comments to my game you said that you stuck on a level. Recently I made a walkthrough, because want people to see my entire game, not only a first levels. Check it out if you want.
nunesbarbosa
15. Dec 2015 · 20:11 UTC
Great concept! Took a while to figure that you control both the scientist and the turrets!
Ben Allen
15. Dec 2015 · 20:53 UTC
Cool multitasking game, but very hard. The thing that irks me the most is that there's no noticeable way to tell which panel does what, which makes the first try of the game a crapshoot. It's also not very responsive, in that there's no sound effects. Health bar could also be more visible. Once you get the hang of things and remember which panel does what it's a pretty good game that just needs a bit more refining (can't be expected of a compo entry, let alone a first compo entry though). Would love to see support for it post-LD.
SSJMetroid
15. Dec 2015 · 21:51 UTC
This game is legitimately hard lol.. My main complaint would be the controls. I lasted for a while though!
x92rwzb
16. Dec 2015 · 15:49 UTC
Pretty fun!
Jacktheviper
16. Dec 2015 · 19:54 UTC
The visuals are nice and the lack of menus and special effects wasn't much of a problem for me and the music did fit really well with the game theme.

But the lack of information on what I had to do was frustating in beginning, but after I managed to figure out what to do, the game was very fun.

Two small notes, the fact that you must exit and restart the game after each try is annoying and I would prefer to use "WASD" to control the character.
Trasevol_Dog
22. Dec 2015 · 18:39 UTC
This is ridiculously challenging. The graphics are nice enough and audio is also pretty good except that no SFX :°(
Very nice entry overall.
gokottastudio
23. Dec 2015 · 18:00 UTC
I like art!
scorched
26. Dec 2015 · 16:03 UTC
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🎤 reggianito
28. Dec 2015 · 06:06 UTC
Don't know why that happened, scorched. The links were working fine for me.