-SPROUT- by ZEN
-SPROUT-
Made for the LD46 Jam
Protect and water the last plant on Earth with your 2-in-1 water gun! Keep the plant alive by watering it and by protecting it from deadly plant-harvesting robots! Shoot the plant to replenish its health, shoot the robots to TOTALLY ANNIHILATE THEM!
Made with Unity
C# Coding Language
Models made in Blender
Music made in FL Studio 20
| Youtube | https://huthuthunter.itch.io/sprout |
| Youtube | https://huthuthunter.itch.io/sprout |
| Original URL | https://ldjam.com/events/ludum-dare/46/sprout-1 |
Ratings
| Overall | 2056th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1849th | 3⭐ | 24🧑⚖️ |
| Innovation | 2293th | 2.614⭐ | 24🧑⚖️ |
| Theme | 906th | 3.795⭐ | 24🧑⚖️ |
| Graphics | 1643th | 3.295⭐ | 24🧑⚖️ |
| Audio | 1276th | 2.976⭐ | 23🧑⚖️ |
| Mood | 1903th | 2.955⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 20🗨️ |
I really liked the water effect you had for the hose/gun weapon, and having the splashes on the plant ground texture was a nice touch. Big thing I would do to improve this would be to work on a clearer to read UI, and have more feedback when you were actually damaging the robots as it was difficult to tell the effective range of my water pistol. Perhaps having them flash a different colour, or if you ahd the time, have a electric shock particle effect. The music was fun, nice job with that.
The idea that your gun is as much of a weapon as a healing device is nice ! Your game is a great start but I think you need more time to work on it and make it fully enjoyable.
The art of the robots, plant and gun are quite nice but they sit in a rather empty space that unfortunately serves them badly.
Dev work is a good start too : no glitches or major crashes, only the collider box of the ennemies is maybe too small, it seems I can't hit them from the sides.
Overall I think it's a good project, full of potential but which needs a little more work to become a good game :)
I don't think there was any sound, was there? A bit confusing with the audio volume slider still present in the options menu. If there is supposed to be sound, I'll have to go back and check it.
The one thing this needed, I think, was some feedback on when things are taking damage. This goes for both the plant (since the robots just wiggle against the basin once they get there) and especially the robots. It's good you added that little tutorial text telling me to make sure I'm in range to hit, but I don't think I have good tools to follow that advice. Maybe some classic red flashing on damage would fix this for both robots and plants in one go.
I like the water gun basic concept! Has a lot of cool applications I could imagine (putting out fires, maybe making some hedges grow, short some circuits, etc.)
All in all, cool idea, nice visuals, good job! Just needs a bit more feedback to player actions, I think. :)