Waves Industrial by Wolfier
Waves Industrial is an automation game revolving around repairing your ship before the island is flooded.
Taking as much as you can will improve your score as will actually being in the ship when the wave hits.
Ludum Dare submission
https://www.youtube.com/watch?v=7v7A8mtEqdg
Post Ludum Dare version is now available, the original is still available
Machine List- Everything Takes Copper and Iron Plates To Make
Conveyer Belt: pushes things around.
Metal Drill: Put on ores to mine them.
Metal Furnace: Put in coal and copper or iron and get something new.
Belt Junction: allows things to passover each other.
| Youtube | https://landings101.itch.io/waves-industrial |
| Original URL | https://ldjam.com/events/ludum-dare/47/waves-industrial |
Ratings
| Overall | 937th | 3.405⭐ | 39🧑⚖️ |
| Fun | 1018th | 3.162⭐ | 39🧑⚖️ |
| Innovation | 1319th | 2.811⭐ | 39🧑⚖️ |
| Theme | 1582th | 2.5⭐ | 38🧑⚖️ |
| Graphics | 1286th | 2.959⭐ | 39🧑⚖️ |
| Given | 29🗳️ | 52🗨️ |
The reason the left pane doesn't have names is because i was running out of room for text, otherwise i would of added it.
At first I didn't know the control pop ups where tutorials. I thought they were apart of the map. Once I figured that out I was able to start building and collecting resources. I had to do some guesswork to figure out the machines. Great work putting this together.
Having been spoiled by 500+ hours of Factorio, I found myself accidentally using hotkeys that were in my muscle memory, which definitely shows that I was getting immersed!
Maby try something like this?

For the gameplay. I like how you implemented conveyor belts, make sure to hide this game from "Let's Game It Out" :D
Maby give more feedback to why you can't place items (like you need more of x ... )
* There were some UI bugs. For example, if I switched over to my resource inventory while having a machine selected to be placed, the preview sprite for the machine would layer on or bellow the resource I select.
* There is no way to tell what a machine actually does without randomly experimenting and figuring things out. This is a bad way to start the game especially since the resources the player starts with are limited. I understand in depth tutorials take time, but at the bare minimum especially in a game like this you must explain what the machines do. Some make sense, like the quarry, but some are drawn too abstractly to easily discern what their function is without experimentation. This is like the most ideal example of a game that kind of requires a tutorial, even if its an annoying one. Showing what controls do is not a tutorial.
* not sure if this was intended or not but if I have a resource selected to be placed down and I double click above a conveyor belt it will place the resource and delete the conveyer bellow it.
There were some other bugs but they were minor and didn't really impact my experience with the game at all. Also as a side note, upon reflecting on what I mentioned above about tutorials. I take back parts of it, as this game really isn't complex enough *yet* to need a dedicated tutorial. Instead what it needed was simply explanations. Neither your jam page, nor itch page provide an explanation of what each machine does which made experimentation a guessing game rather than a fun experience. Don't take my criticism too negatively though, I'd consider this one of the best jam entries I have played so far. I hope you rank very highly in the jam for innovation and fun. Fantastic work on this one!
In all seriousness, really well done for a short jam game. My only problem with it was that it was so similar to Factorio I've constantly found myself irritated because "R" doesn't rotate and "Q" doesn't cancel selection. This isn't really a serious issue, though, I'm sure if the game was expanded on and I'd play more of it, I'd get used to its control scheme.
I've also played the post-jam version. The folding left/right menu were a great addition. In the jam version I found myself stuck in the right-hand menu because I accidentally switched to it and didn't know how to get back. The post-jam version not only shows you the hotkey you need to press, but also displays a clearly visible switching animation instead of a slight glow you can miss when you don't know what you're doing.
https://www.twitch.tv/videos/765076622
Thanks for submitting your game!