Void Climbers by mumaitron
You are a treasure hunter decided to climb to the top of a snowy mountain and claim the treasure, you will find that it's harder than you thought.
The main mechanic of the game is a grappling hook that you can use to stick to walls and climb to high places.
A and D to move ESC to go back to main menu
Music can be a little bit loud I apologize.
| Youtube | https://mumaitron.itch.io/void-climbers |
| Original URL | https://ldjam.com/events/ludum-dare/47/void-climbers |
Ratings
| Overall | 1618th | 2.573⭐ | 43🧑⚖️ |
| Fun | 1589th | 2.378⭐ | 43🧑⚖️ |
| Innovation | 1470th | 2.585⭐ | 43🧑⚖️ |
| Theme | 1661th | 2.024⭐ | 43🧑⚖️ |
| Graphics | 1462th | 2.402⭐ | 43🧑⚖️ |
| Audio | 1052th | 2.341⭐ | 43🧑⚖️ |
| Humor | 1211th | 1.905⭐ | 39🧑⚖️ |
| Mood | 1480th | 2.413⭐ | 42🧑⚖️ |
| Given | 36🗳️ | 61🗨️ |
In the further development I really appreciate to use pixel fonts for the texts. And I really like web exports to play inmediately :)
+love that you focused on one single mechanic
-that said I would have liked you to test it out with someone and polish the movement a bit more so it feels cool to swing around.
All in all nice work!
@dyguests I agree that moving is slow, during the jam I was thinking if I should set better movement speed and jumps to make it feel more dynamic, thanks for your feedback :)
@viktya I was tempted to add some kind of jump during the development, but I also thought that it would be too easy, it's a shame that I didn't get the hook thing to work as intended so it's a little rough to get past some areas. Thanks for your feedback!
This is very cool homage to that. The addition of the grappling hook works well in this context.
The controls were a bit harsh tho. I would have liked if the hook just went in the direction I clicked, without me having to click on an actual wall.
Still a nice entry! :thumbsup:
The controls are a little clunky. I kept trying to click a block on the edge of the play screen, and wound up clicking outside the screen instead, losing control.
I think it'd be more intuitive if the player could click anywhere in-between themselves and the wall and have the rope extend until it finds a wall. you could find the attach point with raytraces.
The music was good, graphics were great (especially the player character) and again, the game concept was great.
@lllarso @quinn-patrick I'm planning to improve the movement and give the player the ability to jump.
Thanks for your feedback! :D
There's no real connection to the theme of this jam, at least that I can see.
I like the graphics of our main hero, he looks cute is his winter cape!
You know - if you get to fixing the controls during the jam, you could post an additional post-jam version as a downloadable on itch. Clearly mark it as post-jam and list the changes made. So people who are interested can try the improved version after they play 'n rate the jam one. Maybe in such a version I could actually reach the end (a girl can dream ;)) and see the loop explanation.
Leave the html version as is, the original one, as obviously people should be playing that one for the purposes of rating. It's just a suggestion, of course.