Trials of the Twisted Timber Land by Enad96

"Can you find your way through this twisted forest? I often find myself returning to where I started... It's like I'm walking in circles. And what's with that music that seems to be getting louder? Is that a giant floating stone head?"
This top-down action RPG-like game features puzzles, enemies and of course slimes! Aimed to be 15-20 minutes in duration but maybe you can beat it faster if you're really smart.
Make sure to download both the .exe and the .pck into the same folder, then run the .exe.
EDIT: After some feedback regarding combat, we have found that there is a small oversight where knockback only applies to enemies when attacking and walking at the same time (not when stationary).
Ratings
| Overall | 932th | 3.407⭐ | 45🧑⚖️ |
| Fun | 1003th | 3.179⭐ | 44🧑⚖️ |
| Innovation | 1376th | 2.744⭐ | 45🧑⚖️ |
| Theme | 1251th | 3.128⭐ | 45🧑⚖️ |
| Graphics | 829th | 3.523⭐ | 46🧑⚖️ |
| Audio | 380th | 3.663⭐ | 45🧑⚖️ |
| Mood | 525th | 3.643⭐ | 44🧑⚖️ |
| Given | 62🗳️ | 64🗨️ |
'Error: Couldn't load project data at path ",". Is the .pck file missing?' :(
Games like this are why there's a mood category. The aesthetic, pacing, and most importantly the soundtrack combined wonderfully, really made me feel like I was exploring some long-lost woods. I agree that combat was a little rudimentary, but I still had a good time exploring the large world. Absolutely loved the music, including the progression towards a (lute?) solo, very fitting. Last shout out to the animation, the walking-upwards with the cape swaying look fantastic. Nicely done!
Otherwise, good job for your work!
When I got the firebroom, i didnt get it, bc i searched for something to burn and attacks were weaker then with the sword. Maybe you should add a spider net right next to the torch, to make it clear what it does and the player can try it out freely.
I was able to get past the spiderweb using the item, then some sort of boss monster appeared and killed me instantly. After that I still had the item thingy even though it wasn't displayed in the HUD. I was able to get to the boss a second time but he didn't do any damage this time but I still wasn't able to defeat him.
Is there any way to beat the game? Otherwise great entry, I can also see how it fits the theme :wink:
My favourite moment in the game was right before then end, where I took the left looping path and reached the activation plate. I thought, "Huh, where am I gonna get a statue for this from." And then when I try to walk back, a statue is blocking my path. So overall I liked it. Mood and music were cool and the art and was refreshingly unique.
And unlocked all puzzle.
Character sprite is good.
Music is great!
but I don't like sound effect.
Some knockback would've been nice when hitting enemies, and the long horizontal hallway made me bit nauseous.
This one felt very nostalgic for some reason. I'm a fan of these top-down action games, and this one fit right into that wheelhouse! I think the hitboxes are a little wonky, but it wasn't anything detrimental. I also liked how the music would layer onto itself the further you progress, that was a nice touch!
Music felt a bit not as strong, and the player getting hit sfx is way too much for my liking, but it gets the job done.
Otherwise it's an awesome game, very robust, lots of content for a jam game, nice artstyle, everything worked bugless it seems, controls feel good. Very solid work! I would definitely play more if there was more to it! :)
EDIT: I forgot about the destroyable grass with lives in it - that was a great touch that I liked very much!
But it's a little difficult to attack the enemy.
The music is quite nice, but the sounds were not really for me :smile:
Nice work! The long "pipe" in the level could've used some variation, it was so long I started to feel like I'm in a prank :smile:
The battles are unclear, you do not see your life points, nor the enemies life points, and you do not realize when you hit and when you are hit.
The game has a little "Legend of Zelda" feeling.
Keep it up!