Manifest Destiny by SaltFactory Studio
It is the mid-19th century, many are moving westward. Despite all odds, you have decided to embark on this dangerous journey with them.
Traveling alongside you are your family, your friends, your people. You must do whatever it takes to protect the caravan and everyone along with it. These lands are roaming with bandits who will show no one any mercy.
Fend off their attacks and make your way past the treacherous mountains to the promised lands. Gather food, water, wood, and herbs while keeping everyone alive
Controls: WASD - Movement, J - Shoot, Left Mouse - Interact w/ Menu, Esc - Escape





| Youtube | https://drive.google.com/open?id=1LlQ7LgVHg6P3tK60w2CtAdv_XTyyTk76 |
| Original URL | https://ldjam.com/events/ludum-dare/46/manifest-destiny |
Ratings
| Overall | 1319th | 3.463⭐ | 42🧑⚖️ |
| Fun | 1064th | 3.397⭐ | 41🧑⚖️ |
| Innovation | 1457th | 3.167⭐ | 41🧑⚖️ |
| Theme | 1217th | 3.667⭐ | 41🧑⚖️ |
| Graphics | 1587th | 3.35⭐ | 42🧑⚖️ |
| Mood | 1169th | 3.423⭐ | 41🧑⚖️ |
| Given | 50🗳️ | 77🗨️ |
I like the day/night cycle and the blocky environment. Moving the player feels a bit random, also because of the fixed camera rotation. But I really enjoyed the action, fighting with my teammates. Good job!
@egawag They sure turns out pretty cool.
@zubspace Having teamates really makes a difference in gameplay.
@pepperkep @hamrathdoesldjam We agree, we can definitely work on improving those aspects of the game in the near future.
Greato Jobu! :smile:
@ankou We had a bigger plan for resource management but had to cut back due to time constraint, but we're glad that you had a great time.
@savvu Thanks for playing, the camera animation is really cinematic, we are glad to be able to implement that in. Good luck to you too.
@nathan-wiles @likirus We understand that control and camera could certainly improved, we'll definitely work on implementing mouse control in future game as we're learning. Thanks for the feedbacks.
@bjornkri There are still a few minor problems that we didn't have time to address, but we are glad that you enjoyed playing and leaving feedbacks.
I also invite you to play our game to :smile:
I really liked the idea and how the camera zoomed into it :) the characters were sweet, made me laugh, lol.
I also liked the whole western atmosphere :)
If you would like to polish this a bit more, I'd try adding a bit more of a fight system and the player being able to dodge bullets, maybe with qicktime events? I also think the player should be able to bear more damage (maybe because he's the Sheriff or something?) as it would then make sense that you wanna stand in front line and protect your men because they otherwise could go down easily (and you would miss their damage)
also colouring the different bullets would be helpful :) (which one are yours, which ones are from the enemy)
Also, sometimes the environment, mostly trees was in my sight, maybe add sort of an invisibility to the assets if its between the player and the camera or something :)
and last but not least may I offer you a bit of a lighting advice that I myself learned since my last gamejam:
1. change the lighting mode from gamma to linear (you can find that one in the project settings under the tab "Player")
2. in the lighting tab (settings -> lighting) turn on realtime global illumination and then click "bake" in the right bottom corner, will immediately make your lighting look a lot better :)
(in the settings of your light, which I presume is a directional one, check the hierachy, add soft shadows :))
Again, good job!
@microchasm @jay-berlin Glad that you guys have fun playing the game, and leave us really useful feedback and suggestions. We will be sure to make some improvement before the next LD comes around. Thanks a lot!
@francisco-lucas Thanks, we'll be sure to check yours out too.
@fatpenguin First off, really appreciate your in-depth feedbacks, we could really used this knowledges for future work. If we decide to continue working on this game then we can certainly add in more mechanics and gameplay like you mentioned. Nevertheless, we thank you for playing our game, leaving great feedback and recommendation, and sharing you advices.