One Slicing Minute by Edalbung

[raw]
made by Edalbung for Ludum Dare 47 (JAM)

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/!\ The exe version has better performance than the web version, so if you have performance issues on the web version, you should download the exe version in order to play the game! /!\

You have one minute to slice every enemy who are attacking the blue heart, otherwise you will be stuck in a loop! So you will have to improve your character and yourself!​

Unfortunately, I couldn't finish the ending of the game, so for the moment, it is only an endless game, but you can see the main gameplay loop.

  • Controls:
  • Mouse/Keyboard: WASD or ZQSD for moving, Mouse position for controlling the camera, Right click for aiming, mouse wheel for choosing your angle slice, and Left click for slicing.
  • Gamepad (Xbox One scheme): Left stick for moving, Right stick for controlling the camera, Left Trigger for aiming, Left & Right Shoulder buttons for choosing your angle slice, and Right Trigger for slicing.

  • Credits:

  • For the slicing part, I used "Ezy-slice" from DavidArayan => https://github.com/DavidArayan/ezy-slice)

  • I got inspired by the video of "Mix and Jam" on Metal Gear Rising => https://www.youtube.com/watch?v=YGDzRVwmTgM
  • For the music is from "theartinme" of NewGrounds, the song is named "Tokyo Shuffle" => https://www.newgrounds.com/audio/listen/931329
  • And for the only SFX that I could put (slicing sound), it is from the free brank sounds 2020 gdc of Soniss => https://sonniss.com/gameaudiogdc2020/
  • Visual outline on Unity, I used the tutorial of "AMEYE ALEXANDER" => https://alexanderameye.github.io/outlineshader.html

  • Changelog:

  • 06/10/2020 => Quick fix of a blocking issue - Spawners won't work at all after the first loop finished, now it is fixed!

Twitter account: https://twitter.com/edalbung

Ratings

Overall 1374th 3.05⭐ 42🧑‍⚖️
Fun 1342th 2.821⭐ 44🧑‍⚖️
Innovation 1128th 3.024⭐ 44🧑‍⚖️
Theme 1497th 2.714⭐ 44🧑‍⚖️
Graphics 842th 3.5⭐ 44🧑‍⚖️
Mood 1250th 2.939⭐ 43🧑‍⚖️
Given 39🗳️ 59🗨️

Feedback

sergei201613
06. Oct 2020 · 13:50 UTC
Great graphics and music, but I think it's a little off theme.
Vodkhard
06. Oct 2020 · 14:00 UTC
seems nice but not working and controls are little break
fachscahfttf
06. Oct 2020 · 14:01 UTC
Nice game with cool mood. But the controls are a little bit weird and too sensitive. Therefore it was hard to play.
tverdo
06. Oct 2020 · 14:02 UTC
I really like the art style and music, but the game was kind of buggy for me. My cursor was not locked in the screen and the camera was kind of hard to control. But very cool concept and the slicing felt very satisfying. :)
Adiwan
06. Oct 2020 · 14:03 UTC
I had somewhat of a difficult time aiming as the camera constantly drifted away using a XBox controller.
Slicing objects is fine and nice but it does not matter how the enemies are sliced. The horizontal slice was usually the best as it was less prone missing my targets. And having the enemies clumped up at the huge hemisphere I get more at once. Your core loop in this should involve using different slicing angles. Enemies that are only you can only slice with the right angle. When so using a non-motion-controlled controller (i.e. XBox) I would use fixed angle increments that match the enemies with the least amount of button clicks, or using the (right) analog stick.
fabula_rasa
06. Oct 2020 · 14:31 UTC
I like the concept of this and slicing enemies is quite fun. Graphics is also rather nice, if minimalistic.

But the clunky camera controls spoil the experience. It makes it very hard to play. I also seen little reason to change the blade angle. Horizontal just worked the best.
noxymu5
06. Oct 2020 · 20:34 UTC
Visual style is cool, so as mechanics, but the game itself is not really entertaining in my opinion. It could be better if enemies were trying to attack player, even by simply running towards him and reducing health on collision or smth.
Eugenik
07. Oct 2020 · 05:00 UTC
Gameplay was fun ) Good luck!
Tom_A
07. Oct 2020 · 11:11 UTC
Love the graphics and animation on this one. Cool idea. Now I want to see one with zombies and swords. :)
🎤 Edalbung
07. Oct 2020 · 13:48 UTC
Thank you very much for all of your feedback, it will help me a lot in the future!

@sergei201613 => Why do you think that it is a little off theme? Otherwise I'm happy that you liked the graphics because I spent a lot of time on it.

@vodkhard => Did you test the exe version or web version? The exe version has better performance, so it should be more enjoyable.

@fachscahfttf => Duly noted, I think that I have to change the camera system, and tweak the controls.

@tverdo => I'm glad that you felt the slicing system really satisfying, but beacause it is something that I wanted to give a good feeling when using it. Duly noted for the issues that you had!

@adiwan => Duly noted for the difficulty to control the camera, I think that I have to change it, because it is too sensible for now. And, for the slicing angle, I agree with you, indeed, I thought about a feature which would have been a "weak" point system which will force the player to change the attack angle. But unfortunately I ran out of time.

@fabula-rasa => I'm happy that you liked the graphics and the concept. For the reason to change the blade angle, I agree with you, indeed, as I said to @adiwan I ran out of time for the weak point system.

@noxymu5 => Duly noted for the not really entertaining, and I agree with you, as I said to @adiwan I thought about a weak point system but sadly I ran out of time.

@eugenik => Glad that you found the gamepay fun! Good luck to you too!

@tom-a => I like zombies and swords, so I might be attempt to do it. :D
MS ANNOTATION X
07. Oct 2020 · 17:54 UTC
**Nice game!**


**Here is my feedback:**


**What do I like?**
- I liked the mechanics of the game.
- Nice SFX, and music.
- I liked the visuals. (The sky not included)


---


**What don't I like?**
- The title screen is a bit messy.
- Didn't like the font.
- Controlling the camera. I feel it is a bit off.
- The player moves very slow.
- I think the player should be in the centre of the screen. [1]
- Didn't like the sky visually. Also, It is moving too fast.
- Enemy that is walking's animation is a bit snappy.
- 4 lines of enemies, that's a lot.
- I didn't enjoy the gameplay.


---


**Suggestions:**
- "Press any key on your keyboard..." I suggest to limit it to "Press Enter or Start to continue", or something like that.
- I suggest to animate the text on the suggestion above.


---


**Sorry for the critical feedback.**


---


**End Notes:**


[1]


![2020-10-07 18_28_04-OneSlicingMinute.png](///raw/28a/33/z/397db.png)
3mpty
08. Oct 2020 · 12:14 UTC
Neat visuals, cool idea using the slice but I guess it's mostly for gore? Didn't really have an ygameplay ramifications.

I had severe performance issues in the browser, and the inverted mouse + mouselook speed being tied to frame rate unfortunately gave me a bit of motion sickness. I think looking at those fundamentals (mouselook in particular) and polishing up that code would go a really long way.

I like the toon art style, very stylised!
Gonzalol
08. Oct 2020 · 13:07 UTC
It's a very original idea. I like the mechanics. Maybe the character is too slow and walking may be frustrating.
Sharked
08. Oct 2020 · 20:06 UTC
I really liked the idea ! The controls are a bit strange (maybe because of the web app), however you should keep the concept. You might do something great with it :)
Jarvisp99
08. Oct 2020 · 20:50 UTC
The concept was great keep working on it.....Great game....and provided me a nice resource to look at....thank you....
Gao Ming
09. Oct 2020 · 10:28 UTC
Cool music and art!
Dani Tufeld
09. Oct 2020 · 19:41 UTC
very styleized game, cool art and sound, controls a bit hard to maneuver,
great job any way!!
JLV
09. Oct 2020 · 21:26 UTC
Fun entry ! As a big fan of Revengeance, I really enjoyed seeing this mechanic recreated while trying to interpret the them. The graphical identity is also nice.

Strengths :
- Strong visual identity
- Battle-tested core gameplay

Possible improvements :
- Orbital controls don't sit well with HTML5 games (but I guess that's what controllers are for).
xinux
10. Oct 2020 · 15:58 UTC
Nice simple visuals, makes me want to do 3d next LD! Had some problems with the camera.
pedrocoden
10. Oct 2020 · 17:27 UTC
Nice game!
Jonathan Lorenz
10. Oct 2020 · 17:34 UTC
Simple but cool game. Was a bit laggy for my shitty computer. I liked the "upgrade and try again" mechanic. Thank you for including azerty controls! Good work overall!
WiseClock
11. Oct 2020 · 10:30 UTC
Good game! And suddenly I have a strange idea... what if we turn red at some point when we get really strong and see a blue guy in front... xD
MSiddeek
11. Oct 2020 · 11:54 UTC
Gave me super hot vibes, love the style! The music, the controls, the graphics, all of it is just great!
🎤 Edalbung
12. Oct 2020 · 07:44 UTC
@ms-annotation-x @3mpty @gonzalol @sharked @jarvisp99 @gao-ming @dani-tufeld @jlv @xinux @pedrocoden @jonathan-lorenz @wiseclock @msiddeek => Thank you very much for your feedback! They are really rewarding, and useful for me! :)
Ale
17. Oct 2020 · 15:52 UTC
RULES OF NATURE!!!!!!!!!!

Thanks for this, now I have to go and playthrough MGR again.

This was a really interesting entry. The music, sound effects, and graphics worked great. The gameplay got old fast, but slicing enemies up was endlessly fun! I didn't like that the player collides with the body parts though, because having to walk around them was annoying.

Still, nice job with this!
🎤 Edalbung
24. Oct 2020 · 13:50 UTC
@ale Thank you for your detailed feedback! :)
DavideMoriello
26. Oct 2020 · 19:46 UTC
Played the html5 version. Good job with the graphic but have some issue with the controller. Was very difficult to run around and attack
🎤 Edalbung
28. Oct 2020 · 11:44 UTC
@davidemoriello Thank you for your feedback!