Total Shipwreck by Frogman
The drunk wooden pirates are about to drown. Try to save their ship before it's too late!

Gameplay
You control 2 to 4 pirates trying to save their ship from drowning. You can empty the water with buckets, seal the holes in the ship's hull and get rid of extra weight (aka gold).
You can only play as one pirate at a time, but you can record your actions, afterwards the pirate will execute those actions in a loop. However, the pirates are drunk, and may get lost or stuck (or dance) in the way.
Tools
- Unity
- Blender
- BeepBox
- RealworldPaint
- Audacity
Changelog
V. 1.0.2:
+Modified some texts
+Some balancing fixes
V. 1.0.1:
+Fixed some pause bugs
+Fixed a text
V. 1.0:
+Initial release
Ratings
| Overall | 292th | 3.46⭐ | 27🧑⚖️ |
| Fun | 321th | 3.26⭐ | 27🧑⚖️ |
| Innovation | 141th | 3.68⭐ | 27🧑⚖️ |
| Theme | 391th | 3.4⭐ | 27🧑⚖️ |
| Graphics | 317th | 3.38⭐ | 27🧑⚖️ |
| Audio | 397th | 2.76⭐ | 27🧑⚖️ |
| Humor | 95th | 3.44⭐ | 27🧑⚖️ |
| Mood | 436th | 2.896⭐ | 26🧑⚖️ |
| Given | 44🗳️ | 26🗨️ |
The character models and animations are good..
Overall very impressive for a game made during a game jam.
@p0l4r - Thank you for the detailed feedback! I'm sorry to hear it was too hard. I slightly modified the tutorial and some variables, so the game should be slightly easier now. Try looping one pirate around emptying the water and control the other manually to fix holes.
@axeltherabbit - Thanks! Yes, it did end up being a bit too hard...
@tpsy - Thank you for the feedback! I tried making the pirates slightly less robotic by making them wobbly and inaccurate, but I may have overdone that. I made them slightly more accurate in the new version.
@aligator - Thank you! Glad you enjoyed it!
This is all positive feedback, by the way.
The models are nicely done and the audio is really good. Made me laugh to hear their lines :D
Great entry !
@judgezedd - Thank you for the... unique feedback! Had a laugh reading it :)
@thebugger - Thanks! It appears that I'm rather bad at balancing, as pretty much everyone said it was too hard... I'll keep that in mind for the future.
@c1tr00z - Thank you! I have too many ongoing projects as-is, but I'll think about it for the future.
@rolly - Thank you for the detailed feedback! Glad to see someone actually finishing the game! Yes, the drunk part was a classic case of "it's not a bug, it's a feature" :)
I think if you were to polish this up a bit more, it would be really fun. The loop mechanics are good idea.
I found it quite hard, unfortunately. Having the water rise a bit slower would have still kept me on my toes but not have felt like I'm fighting a losing battle.
Nevertheless, I still had fun. :)
@sacredbacon - Thank you! Happy to hear you liked the gameplay!
@spaceguy99 - Thank you! Yes, it's more like way too hard :)
@pedrocoden - Thanks!
@ale - Thank you for the feedback! Sorry for the frustration, but least it was memorable I guess? Finishing the first level is no small feat!
@onkel-mo - Thank you! I should've probably done that. When making the levels, I always worried about making it too easy, which apparently wasn't a good idea :)
@layne-stokes - Thanks! Glad you liked it!
@shambles - Thank you! It appears that "good concept, too hard" is the consensus here.
@matthewrobo - Thanks! I didn't think about making it grid-based, but it could've made the game less frustrating. Interesting idea.
https://www.youtube.com/watch?v=tzklvE5HZP0
Thanks for submitting! 😊