Kindling by armytag

[raw]
made by armytag for Ludum Dare 46 (COMPO)

For nearly three and a half millenia this Holy Flame has remained lit, a reminder of days long past. Now there is one lonely soul who keeps that memory alive. You are tasked with gathering fuel to preserve this legacy, but the wilderness is dark and you may need to use some the precious fuel to light your way as you search for more. Balance your resources, and see how long can keep the flame alight!

title.png

This game is intended to be played multiple times, until you get an idea for how quickly the flame burns and how to best navigate the map. Good luck!

  • Engine: Godot
  • Graphics: GIMP
  • Music: beepbox.co
  • Audio: Audacity

NOTE: This was tested with a resolution of 1600x900, other resolutions should still be playable but the text may not render correctly.

Here are some screenshots from the game:

temple.png

wilderness.png

ruins.png

Ratings

Overall 480th 3.478⭐ 25🧑‍⚖️
Fun 707th 3.065⭐ 25🧑‍⚖️
Innovation 496th 3.326⭐ 25🧑‍⚖️
Theme 54th 4.217⭐ 25🧑‍⚖️
Graphics 236th 3.848⭐ 25🧑‍⚖️
Audio 390th 3.25⭐ 24🧑‍⚖️
Humor 774th 2.152⭐ 25🧑‍⚖️
Mood 65th 4.022⭐ 25🧑‍⚖️
Given 32🗳️ 20🗨️

Feedback

Jelle Vermandere
20. Apr 2020 · 09:10 UTC
Great Game! Simple and clear. Although I could still see the logs when it was "completely" dark, so I could explore without having to light a new fire. Also since only the central fire counts, I would like to have seen some connection between it and the secondary fires(for instance a speed boost or something), since now you have to keep coming back to the same central location, without you gaining any real benefit (in terms of movement speed for example) it gets impossible over time. But, overal, a nice little game
fakefrogsonly
20. Apr 2020 · 09:49 UTC
Really cozy game, I liked the lighting and the way you were able to add to it yourself as the player. It made the interaction you have feel meaningful. Some more incentive to explore (outside the need to keep the fire alive) would have been cool, even something as simple like a little more variety in art could have helped with this. Good work! :D
🎤 armytag
20. Apr 2020 · 11:01 UTC
@jelle-vermandere The darkness was a bit tricky to balance, I still don't think I understand the "color modulate" effects that create that, with a bit more work it might be easier to balance the shadow brightness. Part of me wants it to be ultimately impossible, butI do like your suggestion of enhancing/changing the gameplay over time (e.g. speed). Thanks!

@fakefrogsonly Thanks for the feedback! I agree about lacking incentives to explore, I added a few ruins at the end but didn't have time to really add to the world.
munkkeli
20. Apr 2020 · 11:07 UTC
A really atmospheric game, superb ambience. The ruins around the temple seem very mysterious when theres so little light around. Something to do outside the temple would have been cool. Very nice entry overall!
mutuware
20. Apr 2020 · 15:03 UTC
Nice shadows! Audio seems to only run once on web version, but gives a nice spooky atmospehere.
CaptainAbi
20. Apr 2020 · 15:12 UTC
The way you've used the lighting here is brilliant - it looks fantastic, it works well as a mechanic and it makes a wonderful atmosphere. I feel like I was cheating a little bit because I could make out the logs in the dark areas, but still - great game
Ugghmaster
20. Apr 2020 · 15:13 UTC
Nice Game, I especial appreciate the Linux version. However to me it seems like placing torches is more a waste of fuel than helping me see. Making the screen completely black would probably help. I enjoyed the dynamic lighting, it really helped with the atmosphere.
PinballJunior
20. Apr 2020 · 15:36 UTC
I love the atmosphere and the creepy sound effects. Overall fits the theme great.
KDgame
20. Apr 2020 · 15:42 UTC
Nice game! I really like the music at the beginning and the lighting!
doodlebrisk
20. Apr 2020 · 16:32 UTC
Wow! Even with no music and poor graphics, I am blown away by the atmosphere this game has.
Zypo
20. Apr 2020 · 21:40 UTC
Hi! Great concept. I found that light source placement could have been good for knowing how to get back. I wish there was a greater goal to this game, and that I knew WHEN the light would expire while I was away to prevent me from straying too far. Pretty nice graphics!
Fizzget
20. Apr 2020 · 21:55 UTC
Really pretty game considering the simplicity. the fact that there is no run button is both infuriating and a good mechanic in equal measure. nice game.
Dimling
21. Apr 2020 · 07:18 UTC
Really like the shadow effects. Fun game. :)
Criggles
21. Apr 2020 · 11:53 UTC
Really like this game! it's got a really nice atmosphere that almost feels a bit dark souls-y, with the keeping the last flame stuff alive.

The 2d lighting is really nice!
mAnimal
21. Apr 2020 · 14:37 UTC
Wow, pretty nice wall effect. Looks really deep atmospheric game. Pretty hard to get over 54 seconds, that was always my limit.
nizlow
21. Apr 2020 · 15:05 UTC
Survivied for 3.4787 years! nice!
The graphics were really nice, but lacked some gameplay to make it interesting. Overall good job for 48 hours!
thx4nothing
21. Apr 2020 · 15:05 UTC
The lighting was kinda cool, but it felt kinda slow to play.
Marco Stagni
21. Apr 2020 · 16:17 UTC
Loved it! Great atmosphere and amazing lighting, well done!
Dave Follett
21. Apr 2020 · 17:02 UTC
Great job. I also liked the lighting affect. Maybe when its completely dark the logs could disappear from being seen but you can still see to get back to the fire. I liked how the fire sound got louder the more wood you put in.
blobo
22. Apr 2020 · 16:52 UTC
Cool game! I wish there was a little more to do, and as others have mentioned the distance you need to go makes running back and forth a bit tedious due to how slow you move. Great concept, and congrats on finishing a game.