Aliens vs Ancient Indians by paruthidotexe

[raw]
made by paruthidotexe for LD36 (JAM)
Ancient Indian civilization is so advanced in science, medicine, maths and even space travel.

Ancient Indians have fought them equally when Aliens attacked a city in India. Now that city is submerged under sea.

You use with this ancient technology to fight incoming Aliens.

Help:
~~~~~
Vimana = Ancient Flying Vehicle of India
Arrow Keys or WSAD : Movement
Space or K : Shooting

Destroy all the Aliens to save the Earth.
Note: Tried webgl unity build, have some issues but full screen version working fine in browsers

Feedback

Thirzen
30. Aug 2016 · 01:57 UTC
Nice job, I like your UI very much.
steph88
30. Aug 2016 · 05:55 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
VitasaMode
30. Aug 2016 · 10:12 UTC
Nice entry. I like the scaling of difficulty but I would love for the shooting to be done constantly instead of having to constantly fire. Nice work!
nervous.composers
30. Aug 2016 · 12:45 UTC
Good job! I liked the art and spaceship names.
Kirstine
30. Aug 2016 · 15:56 UTC
Liked the game and your use of color! :)
Culpo
30. Aug 2016 · 16:17 UTC
I survived 14 waves, was very good, you could have a powerup, Congratulations
xesenix
30. Aug 2016 · 17:32 UTC
Simple nice looking game but web version has cut of upper part of view.
MffKing
31. Aug 2016 · 18:05 UTC
Nice music and nice game :)
kapricornmedia
31. Aug 2016 · 18:23 UTC
Very fun shooting game! Nice soundtrack.
RttStudio
31. Aug 2016 · 18:43 UTC
Nice art, good music, the allowed window for the web version seem a bit to small, hiding some ui elements. Simple but classic and fun gameplay. Good work
TomBuston
31. Aug 2016 · 18:55 UTC
Cool shooting game, the 3D models were nice :)

I found it a bit difficult to aim correctly when I was on the side of the screen, because of the perspective.

I had fun, survived 10 waves, well done !
Digitaldude555
31. Aug 2016 · 19:01 UTC
I like the music a lot, I like the sound when you fire. Art is alright, maybe the alien ships could have had different color than the Indian ship. The UI of the menus is what I like the most surprisingly.


Good arcade gameplay and it was fun to play. My biggest complaint is the web version is cut off and you can't see the numbers too well. Gameplay wise there is no point in moving up and down, I would have liked the ship to just autofire and you do not get punished for letting ships escape. I would have given point for every ship destroyed and then taken 1 away for every escaped one.
Anudin
31. Aug 2016 · 19:46 UTC
Liked the soundtrack but the web version windows was not big enough and there was no option to go fullscreen. Also the 3D projection made aiming alot harder, maybe implement some sort of crosshair.
Allthebees
31. Aug 2016 · 20:51 UTC
A fun little game. The shoot sound was a bit repetitive and it would've been nice to just hold down the shoot button rather than mashing it but still some arcade-y fun.
MartinFernandez
01. Sep 2016 · 00:29 UTC
Nice game, i die in the wave 17 :P. the combination of k+space y to op xD. Good job
Abrexas
01. Sep 2016 · 04:15 UTC
I enjoyed the game, but was hoping to see a bit more theme reference/influence. Definitely impressive for 72 hours!
Would love for you to check mine out too!! :D
KitiJenGames
01. Sep 2016 · 16:57 UTC
I liked the colour scheme and music. It would be good if there were more types of aliens.
🎤 paruthidotexe
03. Sep 2016 · 02:50 UTC
Thanks guy for your valuable feedback..

@steph88 thanks for intro to the site

@VitasaMode thanks nice idea, i will test that type of firing

@nervous.composers This naming is from Indian languages "Tamil" and "Sanskrit"

@Culpo even planned for boss ship, but no time.. any how i am working the game, will update in itch.io

@Kirstine @Thirzen being programing is my primary skill, getting credit for art is feel of thrills.. yep i am learning to do 2d/3d art for my indie game.

@xesenix thanks, i am trying to do rebuild with some proper screen sizes.
sbeif
03. Sep 2016 · 09:27 UTC
Nice game and nice music.
I would have liked the theme to fit the mechanics a bit more. And maybe you could add a small cooldown between shots as I can sweep through the first waves just by moving left and right and mashing the spacebar.
tonynogo
03. Sep 2016 · 14:13 UTC
The atmosphere is cool.
Sadly no "Auto-fire" ;)
Congratulations!
AlexanderMerk
03. Sep 2016 · 14:55 UTC
Music is pretty good
Rico The Jammer
04. Sep 2016 · 04:20 UTC
Out of the 72 hours, it feels like than 5 minutes could have been spent on finding a gameplay idea :/ A bit of a shame also that an original take on the theme is reduced to two player models.

On the up side, the '3D game with gameplay on a 2D plane' system reminded me of Sylpheed on Mega-CD.
Insality
05. Sep 2016 · 16:38 UTC
are and game music is very nice, yeah
my game UI got top from the screen, so i cant se my score/lives/anything :(

The gameplay is easy but there is some addictive notes, so good job with it
But after 10~12 wave ai am got bored, nothing changes happens?

anyway, good game. good luck to you with your project!