Sad Gorilla Boy by bitwise-constructs

[raw]
made by bitwise-constructs for LD34 (JAM)
Lead a sad gorilla boy to a fruit stash. Control the environment by pressing 'A' to decay it and 'D' to grow it. Stay cool out there.

Ratings

Coolness 44% 1611
Overall(Jam) 3.55 292
Audio(Jam) 3.45 276
Fun(Jam) 3.09 573
Graphics(Jam) 4.35 87
Humor(Jam) 2.47 624
Innovation(Jam) 3.86 79
Mood(Jam) 3.60 227
Theme(Jam) 4.38 30

Feedback

ryofougere
18. Dec 2015 · 05:20 UTC
great style
mattlevonian
18. Dec 2015 · 05:37 UTC
Damn, GREAT idea for two-button controls. The overall aesthetic was very weird and off-putting, but I guess that's what you were going for. Anyways, good job, wish it was longer.
mockthebear
18. Dec 2015 · 05:42 UTC
Well, i had to say its a nice game, but lacks of feedback in some things. I keepts 3 mins ath third level wondering why i was purple and why it keeps happening. Then i realized it was the mushroom.

Still a good game, this is just an observation c:
great work on art!
aeveis
18. Dec 2015 · 05:54 UTC
Very nice! I liked the mechanic and the art style.
PowerSpark
18. Dec 2015 · 05:55 UTC
Amazing style. I do suggest making the purple more clear around the mushroom. I wish it was longer!
thelasthour
18. Dec 2015 · 06:16 UTC
That was great. The graphics and music were awesome and I loved the effects on the music when you changed the environment. Please keep working on this game. It's very promising.
Skruffye
18. Dec 2015 · 06:33 UTC
I liked it! The music's a bit psychedelic, but it definitely fits in with the mood of the game, so no arguments here. :P
The graphics were pleasant and complimented the core mechanic well.
Both the themes were well integrated, properly built into the design and functioned well in unison. Good job! ^^
amYk777
18. Dec 2015 · 07:32 UTC
Couldn't beat mushroom level
Monochrome Bears
18. Dec 2015 · 07:46 UTC
Looks cool, but too short and strange music speed on environment change.
GJ!
suppi
18. Dec 2015 · 07:55 UTC
I really liked the idea and style of the game. The music was OK but the change of pitch when growing/decaying was not so easy on the ears. I also didn't really understand why I got through in the last level.

Good job! It's a very cute game.
mike.cullingham
20. Dec 2015 · 06:08 UTC
Cool graphics, they're a nice change of pace. Needs some more feedback of cause/effect. Nice job.
Allthebees
20. Dec 2015 · 12:48 UTC
Really love the overall aesthetic. The changing of the environment/ music is done really well.
gokottastudio
20. Dec 2015 · 19:36 UTC
A short game but a lovely art.
Sean
03. Jan 2016 · 09:06 UTC
Cool game, although I didn't understand the mushroom cloud bit at first.