Warehouse Madness by Dexort
Congratulations on your job as a warehouse keeper! Don't mind the weird tasks and don't ask too much questions.

Currently in stock: relaxing labyrinth puzzle game nostalgic pixel grafics enjoyable movement mechanics original music Compete with your friends for more fun!
Controls: WASD to move, SPACEBAR to take or put boxes (you'll need to be fully stopped)
Objective: Get all red boxes (to the left of you) to the red area of warehouse (east) and all green boxes - to the green area (west)
CHANGELOG: - 0.1 - initial release - 0.2 - fixed crucial bug making game impossible to beat - 0.3(current) - recompiled with GMS-2 Compiler for Windows, made game accessible for more players and fixed performance issues on some systems
P.S.: Tried to compile for html5, but it didn't worked out =(
| Youtube | https://ppgames.itch.io/warehouse-madness |
| Original URL | https://ldjam.com/events/ludum-dare/47/warehouse-madness |
Ratings
| Overall | 881th | 3.443⭐ | 37🧑⚖️ |
| Fun | 959th | 3.214⭐ | 37🧑⚖️ |
| Innovation | 964th | 3.197⭐ | 35🧑⚖️ |
| Theme | 1396th | 2.897⭐ | 36🧑⚖️ |
| Graphics | 378th | 4⭐ | 36🧑⚖️ |
| Audio | 623th | 3.379⭐ | 35🧑⚖️ |
| Humor | 803th | 2.7⭐ | 32🧑⚖️ |
| Mood | 927th | 3.266⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 44🗨️ |
Controls: not good, very realistic movement and controls but not easy or intuitive to use
Gameplay: not very fun or exciting, I can't find any places to put boxes
Theme: I don't really know about this one, I don't see anything repeating or in a loop.
Overall: Need to be more satisfying, maybe SFX and particles and way easier.
Cheers!
I think a small thing like a counter, some sort of HUD could add a nice addition, just something to keep track of progress. I'm also so used to Escape being pause that I unintentionally threw myself back to the main menu screen twice.
Once I got stuck after picking up a box :-(
nice controls
worst co-workers ever
I'm working for one of the biggest companies with one of the biggest warehouses in my city as a Database Administrator. So I used to see this forklift races time to time, very funny comment =D
Would drift in my worklift headbangging to a killin music again
That being said, there was a lot of empty space where you're just kinda driving around with no real challenge. Dunno if there was a fail state at all in the game. I'd love to see that forklift in a more action-packed environment!
I will say that I think this actually gives me a solution to a problem in another project of mine, I'd just have to figure out how to pull it off, and I have two theories already.
I'm not using any 3d functions. It's all 2d. For the shelves and non-movable boxes: no, there are no 5 instances, just one per object. It all happening in draw event. I have 2 scripts calculating upper points of boxes depending on distance from the center of view to the actual coordinates of corner points of an object. Then another script draws the box from 5 primitives based on those calculated points. And movable objects, like boxes, wheels and the forklift itself - made using a tehnique called Sprite stacking. Basically, I did not used any real 3d and any real physics. I don't know, why tho. Maybe dont felt like it at the time)