Keep them alive by Bajtix

[raw]
made by Bajtix for Ludum Dare 46 (JAM)

1.png

Patch 0.12 * Fixed a bug where the note wouldn't show up. * Balancing weapons

Patch 0.11 * This patch was a bugfix! * Music plays now in main menu * Spawned bodies in the menu don't dissapear * Players can't move after death * Fixed reloading issues

Gameplay

Explore the dungeons!

Fight the enemies!

Get The Fuel!

Save the hospital!

Controls

  • WSAD - Movement
  • Mouse - Aim
  • Mouse Left Click - Shoot
  • Mouse Right Click - Interact
  • R - Reload

Authors

  • @Bajtix - Code, models, animations, textures, bugs
  • @REafiki - Music, icons.
  • @dragster - Models, textures

Ratings

Overall 2433th 2.712⭐ 35🧑‍⚖️
Fun 2331th 2.621⭐ 35🧑‍⚖️
Innovation 2350th 2.53⭐ 35🧑‍⚖️
Theme 2258th 2.97⭐ 35🧑‍⚖️
Graphics 1788th 3.167⭐ 35🧑‍⚖️
Audio 1444th 2.667⭐ 35🧑‍⚖️
Mood 1958th 2.912⭐ 36🧑‍⚖️
Given 58🗳️ 46🗨️

Feedback

Arity
22. Apr 2020 · 00:53 UTC
Hey there, webGL is the only option and even that doesn't seem to work!
🎤 Bajtix
22. Apr 2020 · 06:45 UTC
@arity it should be working now! I set the wrong file to load. Are you on MacOS or Linux? Those versions are coming today, as i had trouble compiling them.

Edit: Nevermind, it still seems not to work. I'm compiling the Linux and Mac builds
Arity
22. Apr 2020 · 08:25 UTC
Cool, got it, I'm on Windows. I'll give it a play in the AM tomorrow
neontropics
22. Apr 2020 · 09:02 UTC
I downloaded the MacOS build but it seems to just be a zip of the Contents folder of an app - I can't seem to start the actual app
🎤 Bajtix
22. Apr 2020 · 09:40 UTC
@neontropics i'm sorry! I don't own a macOS computer. I'm trying to fix it right now.
🎤 Bajtix
22. Apr 2020 · 10:08 UTC
@neontropics could you please try it again now? I attached a new build file. I have no idea how the Mac applications work.
Edalbung
22. Apr 2020 · 10:57 UTC
Not bad at all, I liked the main idea of the concept !

However, I think that it misses some elements to fully get in the game, which are for me:
- The sound feedbacks, I would have like good strong sound when I shoot with the shotgun
- I think that it misses information on the UI, like hints of where we have to go, or the objectives, in order to keep the player focused on the purpose of his mission
- I found that the shoots where too unprecise, indeed, sometimes I could shoot several times, even empty totally my ammunation, that I couldn't kill the enemy

I liked the music, I found that it fits well with the nervous gameplay !

Overall, gg for your work !
🎤 Bajtix
22. Apr 2020 · 11:12 UTC
@edalbung Thanks for your feedback! You are right, the sound effects are missing. We started making them in the final hours of the jam, and we couldn't get them to sound right. After many failed attempts, we compromised and added music only.
Slurp1e
22. Apr 2020 · 14:40 UTC
i liked the direction the game was going however certain parts , stuff was unclear such as where you had to go next and stuff. The artwork and music fits very well with the game. Overall i enjoyed it. Good concept.
Alkis
22. Apr 2020 · 14:47 UTC
Nice little game, i really liked the concept and the graphics. The sound effecte are missing tho and the music is a bit repeated. One problem i saw was that the ammunation wasn't working very good and i believe it would be better if the main character had a pistol or an automatic weapon. Overall nice game, good atmosphere and graphics.
Zlabya
22. Apr 2020 · 15:31 UTC
I bit buggy and hard to aim, but it was nice. Good job.
JJacobs
22. Apr 2020 · 17:53 UTC
It looks very cool, but it wasn't very clear what to do or what story was behind the bodies lying around. Also the reloading takes too long
🎤 Bajtix
22. Apr 2020 · 18:11 UTC
@jjacobs Oh my god!
I accidentally turned off the instruction in game! fixing it...
Mika la Grand
22. Apr 2020 · 21:34 UTC
The controls outside of the building don't seem to work very well. They go full lock to the left (in my case). I also found it quite difficult to aim.
Bulent Altinay
24. Apr 2020 · 22:08 UTC
Cool game! Nice work! There are some bugs ( as all the other games... :smirk: ). Fun to play...
PeterBuo
26. Apr 2020 · 22:24 UTC
Very nice little game. I had fun, thank you :)
mailman
26. Apr 2020 · 23:14 UTC
Reload is way too long. The ammo cap on the AK47 makes it impractical. I did love the art style and the enemy alerts above their heads.
VernalBehemoth
28. Apr 2020 · 12:41 UTC
Nice enemy AI implementation, music got a bit much quite quickly but I enjoyed trying to figure out what to do.

Nicely done :)
randdir
28. Apr 2020 · 16:01 UTC
Nice job team !
Ismael Rodriguez
29. Apr 2020 · 00:20 UTC
Congrats on the entry! I like the graphics. the hard shadows. I read the opening message so I understand it was rushed, which is unlucky. Good job getting it up though!

My suggestion would be to speed some things up. Make the player faster, make their bullets faster, make them reload faster, make them auto reload, etc. Things already in the game just needed to be tuned up!
🎤 Bajtix
30. Apr 2020 · 20:03 UTC
@ismael-rodriguez i was going to introduce player classes into the game. they would have different stats, like health and speed, but we ran out of time. I think i'm going to continue the developement, because i always wanted to make a rougelike
Geckoo1337
30. Apr 2020 · 21:10 UTC
Interesting project which could be improved with more time and some new features. The main aesthetic is clean. I am not a big fan of this genre, but you did something good in less than 3 days. Impressive. Continue developing it and it will become a full game. Well done ++
puppetmaster
30. Apr 2020 · 21:22 UTC
cool game with crazy glowing :comet: shots , well done congrats!!
🎤 Bajtix
01. May 2020 · 06:53 UTC
@geckoo1337 @puppetmaster thank you fot the feedback! I'm pretty sure i'm going to continue the developement, because me and the team really enjoyed the process.
SheldonZS
02. May 2020 · 02:08 UTC
pretty good graphics and sound for a 3 day project! The controls felt like they responded differently while shooting, like the direction you are facing is treated as "up" rather than the top of the monitor being up. Also, it's very easy to die when too many enemies spawn close together. Still, well done, this could make an interesting roguelike with a little more polish.
KeyVote
06. May 2020 · 18:41 UTC
Good graphics. I think the game would be better if it was more clear what to do because to be honest I found myself confused. I liked the art and music, if there were more sound effects it would be even better! Good for a 3 day game jam!
Fractal
06. May 2020 · 19:02 UTC
It had extremely bad performance on my (somewhat powerful) computer, so I was not able to make it past the first room unfortunately.
🎤 Bajtix
09. May 2020 · 05:46 UTC
@fractal What platform were you on? Could you please provide your PC details? I was testing it on lower-end computers and it was still playable, however the game is not well optymised, because I had no time for that.
Fractal
09. May 2020 · 12:41 UTC
@bajtix On Linux (Ubuntu 18.04). It was at the first room, there was a lot of enemies firing a lot of bullets and it was basically unplayable :( I have a laptop with an Intel Core i7 CPU (although only an integrated graphics card).
🎤 Bajtix
09. May 2020 · 17:09 UTC
@fractal I haven't tested this game on platforms other than windows during the jam. However, I tested it just now on an old laptop with Ubuntu, Intel Celeron N2840 and it was -as you said- unplayable. I'm not sure what is really causing this problem, I think It's something with the build. The game isn't well optymised, but it ran pretty well on lower end Windows PC's.
Abdulla Shuhair
12. May 2020 · 10:49 UTC
I like the idea of the game. Fits the game theme well done but. Needs so performance optimization..