Hold on granny by Anrewqa
You're a time traveler trying to tell the story of how his grandparents met, but due to memory issues, the story doesn't always work out the way it should. Try to restore the chain of events.

TUTORIAL: WASD - move, F-interact with NPC and objects. Characters exchange items, try to use the sequence of exchanges to help the sheriff rescue grandma
P.S. we used Polygon asset for graphics
| Youtube | http://bit.ly/hold-on-granny |
| Youtube | https://drive.google.com/file/d/1juMzh4MskAz5Dbf9z4hxER9CZpZNRCIC/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/47/hold-on-granny |
Ratings
| Overall | 1041th | 3.346⭐ | 28🧑⚖️ |
| Fun | 1123th | 3.06⭐ | 27🧑⚖️ |
| Innovation | 1173th | 2.98⭐ | 27🧑⚖️ |
| Theme | 657th | 3.76⭐ | 27🧑⚖️ |
| Graphics | 256th | 4.173⭐ | 28🧑⚖️ |
| Humor | 695th | 2.833⭐ | 26🧑⚖️ |
| Mood | 970th | 3.231⭐ | 28🧑⚖️ |
| Given | 15🗳️ | 27🗨️ |
Really good interpretation of the theme.
Also cant really believe, that you did all the graphics in this short time, well done
I really liked it
Best game I have played so far.
great graphics!
The thing I missed the most was sound and music (those would help atmosphere a bit more). I could finish it on few attempts (was mostly trying randomly going around and see what can be used)!
Keep up the good work.
Now some feedback:
After several attempts had to read the walkthrough:
· I stil don't understand why "that item" pops from "that place". I'd suggest to make it visible but inaccesible from the start.
· I don't get what the interaction with the mirror-man meant I got lost searching the alley tro try and understand. I suggest making his role in all this clearer. Is he our grampa? If so, why does he dissapear for a while?
· The ending feels kinda confusing as why wouldn't I had been able to push the executioner myself?
I mean, yeah, grampa was supposed to but still, why not have him do something we can't and we know we can't ? Like talking to the guy about a past owned favour or something? I mean I tried to push the executioner at the end of every new discovered interaction, and It was so infuriating when grampa could do it just because code.
Also: I wish you added an interaction with the Saloon ladies, model's so cool! :dancer_tone2: :cowboy:
In general this was an amazing entry, let me know if you make an improved version! Great job!!
But apart from that, the amount of work is amazing, character controls felt really good, the circle for looking through buildings you're behind is a nice touch, and even the story is pretty functional. Some sfx would help a lot, but hey, time's low, right. And the overall artstyle, environment and models...wow!
If you're planning on further improvement (which you should, everybody would love an interesting twist to Sexy Brutale), I think that most important would be to have things loop seamlessly, so that the player knows when time loops back, but he can investigate at his own pace, se how things unwind and what changes with his actions.
Great piece of work overall!