Medic! by halflemonstudios
You are a medic! Keep your simple-minded solider alive by removing bullets from his body and providing heals (and the occasional combat drugs). Use A/D or numbers 1-5 to select actions and SPACEBAR to use them. Move your character with the ARROW KEYS. Survive as long as you can!
Powerups
The red drug makes our muscle guy hyperactive, the yellow one slows him, "3" makes him turn around, "4" is for removing bullets from his body and the last simply heals him a lot at once. The first three are cooldown based, whereas the last two is reloaded when you collect an appearing toolset.
Game is slightly unfinished due to a lot of the team writing theses at the time of a global pandemic. Hope you'll enjoy the game anyway!
We have some ideas for post-LD version, but your ideas are very much welcome too!
| Youtube | https://borsim.itch.io/ld46-medic |
| Original URL | https://ldjam.com/events/ludum-dare/46/medic-1 |
Ratings
| Overall | 2353th | 2.833⭐ | 26🧑⚖️ |
| Fun | 2250th | 2.708⭐ | 26🧑⚖️ |
| Innovation | 1251th | 3.271⭐ | 26🧑⚖️ |
| Theme | 791th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 2291th | 2.229⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 22🗨️ |
Thanks for the feedback! Well yes, we didn't have enough time to make a proper howtoplay :( Anyway, the description is now extended with the power-ups' abilities, if you want to give the game another go you can check them there!
160 seconds !
It was interesting and thrilling but lacks of sound effect !
in fact I think this could make a great game if improved. maybe your character can fly or its a top down and some enemies will target you and you can protect yourself behind the fighters... etc
good idea man.. I wish it had a little bit of sounds and more effects.
@plepletier Glad you liked it! :)
The game mechanics are pretty clever and the game is fun to play. The jetpack is a good idea, letting you hover around without being hit for nothing.
There really are a lot of possibilities for new features and mechanics, it's a really nice "base".
Graphics are simple but they do the job. I didn't notice the "drug level" and "bullets in blood" bars at first, maybe putting them in a "container" with a background would help the readability / intuitiveness of them. The colors used for the drug bar are quite funky haha, good choice considering what it's for.
Anyway, great job, nice concept and good game! o/
The art is rough but works in this context. Some music and sound would of course improve the experience as well :)
all in all, cool concept but needs some work to be fun for more than a couple of moments. Keep it up and good luck on the post jam version
@duke Thank you very much for the detailed critics and suggestions! We were really busy during this LD, so it's really just the realization of the very core idea, but for post jam version your ideas are welcome! Powers actually have specific buttons (1-5 :D), but they just switch to the power, not activate it directly, that's true. We will try out how that feels!