Chroma Clones by DarcyTimms
Solve puzzles with past versions of yourself. Co-operate across both time and the colour spectrum to escape the unknown location you're trapped in.
https://www.youtube.com/watch?v=71FC4OkIurA
| Youtube | https://darcytimms.itch.io/chroma-clones |
| Original URL | https://ldjam.com/events/ludum-dare/47/chroma-clones |
Ratings
| Overall | 570th | 3.652⭐ | 58🧑⚖️ |
| Fun | 580th | 3.527⭐ | 57🧑⚖️ |
| Innovation | 559th | 3.545⭐ | 58🧑⚖️ |
| Theme | 690th | 3.732⭐ | 58🧑⚖️ |
| Graphics | 1159th | 3.161⭐ | 58🧑⚖️ |
| Humor | 734th | 2.798⭐ | 49🧑⚖️ |
| Mood | 817th | 3.375⭐ | 54🧑⚖️ |
| Given | 58🗳️ | 92🗨️ |
I look forward this game can go further!
Also fits the theme ! Great work !
Feel free to ignore most of the things due to jam scope, etc, but I'm giving feedback assuming you would keep working in the game.
Could've been better:
- Cursor is hard to see due to its color, so you usually lose the sight, would be better to have something with a higher contrast
- "Show the lock before you show the key" - you often show text explaining something that we didn't do before, or as we are about to do it. It's sometimes good to let go of the players hand and let them learn by experimentation or don't tell them what to do right away.
- There are a few game-breaking conditions such as getting stuck inside portals or self-trapping that could be fixed by code or level design
Good points:
- In-game tutorial is always appreciated
- Clever record gameplay (if you can look at an old flash game called Cursor * 10, it is really cool in that context)
If you have time, please click on my profile and give me some constructive feedback on my game (:
Thanks <3
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=1h41m15s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Really cool mechanic. Really brainy and puzzly. Liked the tutorials in the enivironment, though they obviously didn't help my confusion too much. Oh, It wasn't too obvious that those things on the wall (lamps I guess) are interactable. A hint like later on on the lever with "push", respectively with "shoot" would have been nice.
Really cool game!