Bunny 7: Scorpio Cobra Operation by Vaulkhar Alexis

[raw]
made by Vaulkhar Alexis for Ludum Dare 47 (JAM)

Bunny 7: Scorpio Cobra Operation immerses you in the 80's, smelling good cigars and whiskey.

You play as Jean Michel, a recognized special agent who has been captured by a criminal organization. You're trying to escape the facility thanks to your cool hacking skills and mysterious time travel powers!

TitleScreenBG.png

CONTROLS:

​WASD/ZQSD or Left stick/D-Pad on a Controller : Move

E on a Keyboard or A/B/X on a Controller : Action (Move along dialogs, Push buttons, Hack, ...) and Start a new loop when the current one is over.

A on a Keyboard or Bumpers on a Controller: Fast forward time of the current loop.

R on a Keyboard or Y on a Controller: Reset all the loops.


We updated our version of the game to fix a bug on the agent's navigation.

Ratings

Given 13🗳️ 4🗨️

Feedback

ZMVL
06. Oct 2020 · 00:49 UTC
And only when I figured out how it actually works - the game was finished :)
Trexxak
06. Oct 2020 · 12:23 UTC
Intriguing game concept, gorgeous art direction, setting the mood on point!

Embarrasingly enough, I closed out the game 2 times before mashing my keyboard to eventually find out "e" makes the dialogue move along. From that point on, the controls were explained and everything was fine though.

I feel the fast-forward speed could be adjusted a tad to make the gameplay feel a bit less punishing, but other than that it's a great entry. Thank you!
Sidonie_Go
07. Oct 2020 · 17:12 UTC
The art is pretty cool :)
You should say in the descriptionthat E makes the dialogue :)
Zachary Granger
08. Oct 2020 · 03:02 UTC
Really good presentation with the graphics and music, but I'm very confused by what the game wants me to do.
The speed felt out of control and would send me flying across the level - it felt more like a punishment than a tool.
I think there was a lot of potential here, just needed to be more clear on what to do I think.
I'm glad I tried it!
Hawkin
11. Oct 2020 · 16:09 UTC
I really like this concept! Once I figured out the first level, it was really cool to plan out each iteration. I had trouble with the second level, because the guard patrols weren't repeated when I would rewind. So if the first character went to hack the plants to trap the guards, and I rewound time, the guards wouldn't go on the same paths.
BlackLambert
12. Oct 2020 · 23:39 UTC
Great experience! Really innovative and fun to play. But I ran in some bugs that made it impossible for me to finish - sadly. Wanted to see the end. (: But very impressive result for just a few days
Hadik
14. Oct 2020 · 10:10 UTC
Nice art design. Averagly fit into the theme.. Average fun game, but maybe next time you will polish the gameplay and it will be better. Perfect audio, sounds is very good. Overall that game is good, good job.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Hybitous
15. Oct 2020 · 19:31 UTC
The visual effects are great! The fast movement speed wasn't always easy to control. Maybe slowing everything but the player down could help with that while retaining the core concept of the speed boost. Great job on the sound effects as well!