Mirror Space by AlexTagun

[raw]
made by AlexTagun for Ludum Dare 47 (JAM)

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How many iteration does it take to unstuck from the loop?

Controls: WASD/Arrows to Move. Left Mouse Button to Fire.

WARNING: A SMALL PERCENTAGE OF PEOPLE MAY EXPERIENCE SEIZURES WHEN EXPOSED TO CERTAIN LIGHTS, PATTERNS OR IMAGES, EVEN WITH NO HISTORY OF EPILEPSY OR SEIZURES.

screenshot<em>3.png screenshot</em>1.png screenshot<em>2.png screenshot</em>4.png

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Music Cinematic Suspense Series Episode 004 by Sascha Ende Link: https://filmmusic.io/song/5798-cinematic-suspense-series-episode-004 License: creativecommons.org/licenses/by/4.0/

Ratings

Overall 1367th 3.056⭐ 29🧑‍⚖️
Fun 1459th 2.654⭐ 28🧑‍⚖️
Innovation 787th 3.346⭐ 28🧑‍⚖️
Theme 812th 3.611⭐ 29🧑‍⚖️
Graphics 465th 3.926⭐ 29🧑‍⚖️
Audio 969th 2.788⭐ 28🧑‍⚖️
Humor 1220th 1.868⭐ 21🧑‍⚖️
Mood 1066th 3.146⭐ 26🧑‍⚖️
Given 21🗳️ 25🗨️

Feedback

OwenVanTable
06. Oct 2020 · 08:08 UTC
The game is cool but it's really unclear, the sfx are cool but the music is looping and annoing.
C64Gamer
06. Oct 2020 · 08:08 UTC
The graphic effects are amazing. Took me a bit to figure out how this games works. Really good job :-) Was fun playing it. A menu or some kind of exit option would be nice. Had to press ALT + F4 to stop playing. Thumbs up!
hadesfury
06. Oct 2020 · 08:19 UTC
Look really good looking .. well done
BjornStahl
06. Oct 2020 · 08:23 UTC
Looked good, played good, sounded good, didn't understand it at, especially the upgrades but after the first few deaths it got clearer :) got iteration 7
Tamas Turi
06. Oct 2020 · 08:28 UTC
The graphics are awesome, a bit hard to understand at first, but overall I had fun time with it, good job! :)
Nehvis
06. Oct 2020 · 08:28 UTC
Impressing graphics and cool implementation of the theme. Unfortunately the gameplay boils down to waiting and pressing the mouse button at the right time. Also, I didn't understand the upgrade system
givit-game-studios
06. Oct 2020 · 08:29 UTC
I love the mechanics but I think you must make it that the player start with more bullets. I just found it a bit frustrating to die just because I don't have any bullets to progress. But well done. I agree ith @c64gamer add a sort of UI element or menu to exit or pause the game.
Doot
06. Oct 2020 · 09:13 UTC
Tried it on mobile. The controls are intuitive, but the shooting seemed very weird and unresponsive.

The game looks great and works great!
The idea is cool too.

It felt very repetitive very fast. Maybe more red blocks or faster upgrades would do the job?

Thanks for the game 💕
JRevel
06. Oct 2020 · 10:30 UTC
Cool idea, beautiful (but a bit too flashy maybe ? It gets a bit too hypnotic on fullscreen). It just takes a lot of tries to get to the first enemy bullets, and thats where the game becomes interesting
mamon
06. Oct 2020 · 10:38 UTC
@jrevel yeah, as usual not a lot of time to tune configs to make game feel right. thx!
thx everyone for feedback. To make game mechanics more clear: really try to win, it's whole new layer of gameplay from 7-10 iteration.
Isac
06. Oct 2020 · 22:00 UTC
Enjoyed the game once I got the hang of it. Was kinda confused at first since it wasn't clear at the start like others have said. The music I feel like didn't fit the mood of the game, the surroundings and game play felt very chaotic and the music was more fit for a horror game. Thanks for the game it was super fun!
twobitjen
06. Oct 2020 · 23:32 UTC
Cool concept. I agree with some of the others that it starts out too slow. Looks great and i enjoyed it.
Eugenik
07. Oct 2020 · 03:14 UTC
Really nice looking game and fun to play!
JammyGunns
07. Oct 2020 · 03:22 UTC
I enjoyed playing this game. As others have already pointed out it is difficult to figure out how to play this game. However once I worked it out I started with working on a strategy to go further, after figuring out the clones I was able to work out how to get unstuck from the loop. To answer your question in the game description, it took 10 iterations on my second playthrough. Red blocks were on my side.
mamon
07. Oct 2020 · 07:45 UTC
@jammygunns do think the game would be harder of there were fewer red blocks? How would you change configurtion to make game feel right from the start?

@isac yeah, music kind of 50% relaxing 50% suspense, I agree that we could go with more action music.
JammyGunns
07. Oct 2020 · 07:52 UTC
@mamon in the case of my second playthrough it was more luck. I happened to be able to pick where to create a straight run at the start. I think an option to be able to adjust the number of red squares would be of benefit. Sort of like a difficulty setting.
PeachTreeOath
08. Oct 2020 · 11:02 UTC
Played it for 15m but still can't figure it out, can I get some pointers?
mamon
08. Oct 2020 · 12:10 UTC
@peachtreeoath i'll ping u as soon as I upload new configs and write post with original idea -> what we have in 72 hours -> how configs change everything post :dove:
PeachTreeOath
08. Oct 2020 · 12:23 UTC
No prob, thanks!
Kaldrin
18. Oct 2020 · 16:15 UTC
Really beautiful, I also like the gamefeel and the audio!
But it's very confusing, I get that there are clones of what I did coming from the opposite directio and I'm looping in the same place again and again, but, I really can't figure out how to win ? Even though I managed to ?
From what I understand it's probably a very clever an creative use of the theme, so I'll rate it as such, but I think you should put a little more indications in the game ^^;

Congrats though it's really nice, I appreciate the seizure xarning, and you're right to do so it's VERY FLASHING, nice B&W feature, appreciated.