Hyperspace Slingshot by AllBetsAreOff
Hyperspace Slingshot tasks the player with collecting space trash to fill up their spaceship's SlingDrive™. When they gather enough, the SlingDrive™ activates, and they can proceed to the next level.
While traveling and gathering the player needs to collect the garbage by hitting it with the back of their space ship (To load the slingshot!). Hitting trash from the front, or hitting a bomb at all, will damage the player.
| Youtube | https://allbetsareoff.itch.io/hyperspace-slingshot |
| Youtube | https://allbetsareoff.itch.io/hyperspace-slingshot |
| Original URL | https://ldjam.com/events/ludum-dare/47/hyperspace-slingshot |
Ratings
| Overall | 1137th | 3.272⭐ | 48🧑⚖️ |
| Fun | 819th | 3.326⭐ | 48🧑⚖️ |
| Innovation | 1043th | 3.109⭐ | 48🧑⚖️ |
| Theme | 1122th | 3.289⭐ | 47🧑⚖️ |
| Graphics | 869th | 3.478⭐ | 48🧑⚖️ |
| Humor | 972th | 2.444⭐ | 38🧑⚖️ |
| Mood | 1217th | 2.974⭐ | 41🧑⚖️ |
| Given | 47🗳️ | 63🗨️ |
The inclusion of cutscenes was superb- excellent work there. SFX were nice and arcade-y, definitely a plus.
Overall pretty good. No negative critique to speak of.
Also, a note on UX. When I die, a game over screen is shown but it tells me to press enter to go to the menu. I want to try and play again. Why are you telling me to go to the menu? Give the player the option to "retry" and "go to menu".
Also, the game screen somehow was bigger than my laptop screen.
Maybe an option to adjust the game screen size.
I liked the graphics though!
UPD. You forgot to remove debug mode on RIGHT CTRL
I see you opted out of audio but I feel it necessary to say this music *slaps* and fits the game well, good choice.
And as some others have said, it's *really* fun to go speeding at a piece of trash and then turn around to catch it.
The orbit lines were really convenient, it shows the player where they can expect things to go, and work around that. Very well done.
I thought the "capture junk from the backside" mechanic has some really cool potential. That said, it was unfortunate the large drag on the ship turns the mechanic more of an annoyance. If the ship moved like Asteroids, e.g. little to no friction, I can see how this mechanic would force the player to make a commitment in collecting a specific space junk. As it stands right now, I felt the ship moved too slowly for the mechanic to really shine.