Stormy Night by lesinvisible

STUCK IN A LOOP
Raw muscles and sheer horror in a new exploding action.
Ratings
| Overall | 292th | 3.46⭐ | 27🧑⚖️ |
| Fun | 444th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 215th | 3.519⭐ | 28🧑⚖️ |
| Theme | 427th | 3.313⭐ | 26🧑⚖️ |
| Graphics | 19th | 4.385⭐ | 28🧑⚖️ |
| Audio | 35th | 4.038⭐ | 28🧑⚖️ |
| Humor | 91th | 3.46⭐ | 27🧑⚖️ |
| Mood | 93th | 3.727⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 24🗨️ |
But else, great job !

Но давайте перейдем к обзору! Я сделаю это на английском языке, чтобы каждый мог прочитать его. (and it's easier for me to write)
- I really like the art style. Very unique. Especially the graphics for the encounter where very well made and gave an aura of mysticism.
- Personally not a fan of the music, it just didn't work for me.
- Whatever translator you used it did a poor job. A lot of nuance was lost and the resulting text is difficult to read. You used some very russian language patterns. I see that there was some attempt, but unfortunately it was not enough.
- The last button in the english version didn't work (any last words), I didn't win in my russian playthrou, so I can't tell if it's supposed to be a dead button.
- more events are needed (I understand that there is little time to make them for the jam, take it more as a suggestion for a later game), they repeat way too often. Maybe you wanted to make the encounters feel more loopy, but it only got repetitive for me when I entered the yellow room for the fourth time in a row to fill up on health and moral that I didn't need.
- I feel like there is little choice gameplay wise. Sure you get to chose who goes first, but it only boils down to who is most likely to die. All my encounters ended in one of two ways. The undead all die or they tear apart one crewmate. You should give more incentive to keep some of them alive. Basically events that have a better outcome if you have the correct team. Special equipment that you can collect and use at your discretion. Basically something that isn't praying to RNGesus. Randomness is fine in games as long as you give the player a feeling of control. I didn't have that feeling (I don't blame you, as you had your hands full painting). Honestly it is a difficult challenge and I hope that you'll find a good solution for your future projects.
Но давайте перейдем к обзору на обзор.
* Glad you liked my drawings, there are more abstract these time. Also a result of time crunch but I surprisingly liked some of them.
* I see, I don't consider myself a strong composer either.
* I USED MYSELF AS A TRANSLATOR! Actually, in some parts maybe Google would have done it better. Don't know but sadly my grip on English got loose, even despite the fact that I consume a lot of English content everyday. It should be the lack of focused trainings and practice. So, sorry to everyone who had to deal with my shameful English.
* It should be this way with the "End Game" button, it should just trigger one of 3 different victory related quotes from the character who did this last "vistory move" randomly.
* Yes, I definitely think so, for some reason I thought that 3 events willbe enough and then just got busy with other things, also map was already planned like this and you know...
* I agree that this is quite poor game gameplay wise, I don't mind to much as for me it was more of an aesthetic and overall feel, or even better - the concept. But this time the theme was really worn out and we got left with only art and simple gameplay idea. And I love random so much for some reason. Hopefully, next time some concept will entertain you if the game will be that simple in gameplay department. Also, sadly, but I still program much slower than I draw.
* Thanks again for such detailed review!
I watched too many game design videos regarding rng. Games need rng, but it needs to be used with care! Press a button to flip the coin is a good premise, but if it's all the gameplay it's going to suck. My coding abilities are slow and my gameplay barren, but I try to improve with every jam.
I would like to wish you success in your gamemaking endeavor. Perhaps we will meat again.
(Btw you got my average review length, @tolmera got the deluxe package in https://ldjam.com/events/ludum-dare/47/ouroboros-paradox as well as a complementary mindgame. The void must compensate for its starless skies with the warmth of human conversation)
Please visit my game too and rate it!:)https://ldjam.com/events/ludum-dare/47/the-dumb-robot
The animations of the characters / death animation was cool.
"But no time for sadness, it’s almost time for lunch." — I should use this line on some of my co-workers. Thanks for that.